PlaneShift 0.5.4

June 23rd, 2010

PlaneShift team is very proud to announce a new update for our clients and servers!! The new release is called 0.5.4 and is a solid upgrade from previously available 0.5.3. Here is a detailed list of changes. Please note that you can upgrade from 0.5.3 but follow the instructions in our download page for this.
Art

  • An very nice expansion of Ojaveda has been added: Dsar Kore. Many thanks to Xoel for building this new area!! With this addition the enkidukai will finally have enough place to live and prosper. There also be new space for guildhouses.
  • Completely new user interface for the character creation, much more readable and usable! A new login screen as well on the same theme.
  • First implementation of wizard robes! For now it’s only available to NPCs, see Levrus, but soon will be available to players as well.
  • Introduction in game of bracers! They are not only new items, but they are also visible when you char wears them. We are adding now quests which will provide the bracers to you.
  • The male and female enkidukai heads have been improved by adding more polygons.
  • The hairs of all characters have been changed to avoid having a plastic look
  • Water reflections! Added in few places as test, allows the water surfaces to reflect the environment. Still need some improvement to look more realistic.

Engine

  • Ability to support maps with image backgrounds. To be used as maps of major cities, given to new players.
  • New soundmanager, which allows us to have monsters emit sounds! Thanks to Agy for the hard work on this.
  • Implementation of ranged weapons. They are fully functional now!
  • Expansion of the tribes system! The NPCs are getting smarter, and are now aware of being part of a larger tribe. They can call for help if attacked, and they can expand. This feature is still under testing, but will be largely used in the future to make our world more interactive.

Music

  • More sounds and more music added to the game

Known bugs

  • The client crashes on exit (we are working on it)
  • The sound on linux seems to malfunction on certain systems (Pulse audio).

Download the new client from our download page.

You can comment this news in our forums in this thread.

Enjoy PlaneShift!

BOFH: Servers Under Siege

June 23rd, 2010

BOFH is a top-down shooter that takes place in a school. You’re a mean administrator and have to shoot bad guys, take their weapons and disarm bombs attached to server stacks by finding notes that tell you in what order to cut the wires!

Now this might sound overly simple, but the enemy AI make the mindless shooting interesting enough by reacting to gunshots sounds and having non-naive movement patterns. I haven’t progressed too far in the game so far, so I can only say that there is a new enemy type on a higher building floor, maybe there’s even more, probably at least a boss battle.

Music and sounds are just excellent, although I sometimes wish there was more than one in-game track.

Read more at Free Gamer

FreeCol 0.9.3 released

June 23rd, 2010
FreeCol 0.9.3 has been released.
We have just released FreeCol 0.9.3. This release fixes several bugs,
including a combat bug that made it possible to capture colonies that
still had armed defenders. The handling of keyboard accelerators was
improved in several ways. Keyboard accelerators are now available for
virtually all mapboard actions, including movement, a feature that was
requested by several users who use keyboards without a key pad. And
keyboard accelerators are now (optionally) localized.

FreeCol has had the ability to include graphical “mods” (bundles of
images that replace standard images) for some time now. But FreeCol
0.9.3 is the first release that actually includes such a mod, a bundle
of images for goods, ships and native settlements by “hutzli”. Please
note that you will have to restart FreeCol after selecting a mod
before the setting becomes active.

Download FreeCol 0.9.3

UFO: Alien Invasion 2.3 released

June 22nd, 2010

The UFO:AI development team is proud to announce the release of UFO: Alien Invasion Version 2.3. Two years in the making, this version features loads of new content, a dramatically improved rendering engine and extensive improvements to nearly every aspect of the game’s campaign and battle systems.

A few highlights of what’s new in version 2.3

  • Complete overhaul of the campaign system, so that alien activity changes depending on the player’s actions
  • New capabilities for the rendering engine, including bumpmapping, specular lighting, glowmapping, flare support, texture blending and more
  • A new tactical overhead map
  • Alien bases have been added and the player can mount an assault on them
  • Support for crashed UFO missions
  • Overhauls of the map editor
  • Loads of new maps and new tiles for existing maps that are randomly generated
  • New weapons
  • New music and sound effects
  • And loads of behind-the-scenes optimizations and tweaks for everything from the pathfinding to the user interface

Read the full Changelog for 2.3 here: Changelog

Join our announcements mailing list: http://lists.killfile.pl/mailman/listinfo/ufoai-announces

A call for help

The release of 2.3 is a milestone, but it is not the end of the road. The UFO:AI team has many plans for the game’s development. New features appearing on the horizon for 2.4 include special mission objectives like rescuing downed pilots and expansions to key maps. UFO:AI needs contributors of all kinds. In particular, artists are needed to produce content for the expanded feature set, develop new battlegrounds and bring older content in line with the rendering engine’s enhancements. If you’d like to help, join our forums and check out our contribution section.

Hanako Games GNU/Linux Ports Are Coming !

June 17th, 2010

Hanako Games, the creators of Date Warp which I’ve posted about earlier and other games, are working hard to bring even more games to GNU/Linux,
Spiky Caterpillar let me know that he is working to port Cute Knight Kingdom to GNU/Linux and MacOSX and it’s currently in beta testing.
He also said that Fatal Hearts may also be ported (The Cute Knight Kingdom port involved writing a large chunk of a GameMaker runtime for Linux, so the work to get
Fatal Hearts ported should be much smaller – however, he intends to wait for bug reports on Cute Knights Kingdom before starting in on any other GameMaker-to-Linux ports, and he has several new games trying to be written).

Read more at Linux Gaming News

Awesome Soccer World 2010 Released !

June 15th, 2010

With the FIFA World Cup 2010 now being held in South Africa, there is no better time to release a soccer game, and better yet for GNU/Linux !

Awesome Soccer World 2010 is the second game from Red 27 Studios (the first being Awesome Soccer, which also available for GNU/Linux).
The game is based on Java and currently only supports Sun/Oracle JDK, but OpenJDK support is coming soon.

If you are using OpenJDK and can’t wait to try ASW2010, you can set your Java environment to use Sun/Oracle JDK as explained here.

Read more at Linux Gaming News

Warzone 2100 2.3.1 has been released!

June 14th, 2010

A little later than originally planned, we have now released version 2.3.1 of Warzone 2100.

Changes:
This release finally includes the Playstation music track, thanks to yic2006_44 for providing a lossless copy of it. Some graphical polish was done, like showing background images and videos with correct aspect ratio on non-4:3 screens, and a better map preview and AI slider for multiplayer games. We now have a faster building queueing system – hold down Shift while building to see it in action. And of course, a few bug fixes are included as well. The detailed changelog is listed below.

Download:
As usual, downloads can be found on our download page.

Bug Reports:
As usual, we need bug reports to fix problems in the game. Please note that we use tickets only to track bugs, for discussions about how features should work and feature requests we have a dedicated forum section.

For bug reports, see BugReporting for details, in short:

  • Search the existing tickets for your problem, if the problem has already been fixed in SVN, the ticket will be closed.
  • If there is an open one already, feel free to add more info to it.
  • If there is no report yet, make a new ticket.
  • Be as detailed as possible in both summary and description, and either log in with your forum account or leave an email address so we can contact you if we need more information.
  • The more information we have, the easier it is to fix problems, so include savegames/instructions to reproduce the bug, crashdumps, backtraces, screenshots for graphical problems… if you have.
  • When you attach files to a ticket, please add each text/image file separately and uncompressed, so we can view them easily in trac (savegames can and should be zipped, they consist of name.gam, possibly name.es, and the files in the name/ folder).

Detailed Changelog:
2010-06-13: Version 2.3.1

General

  • Change: Add the Playstation music track (r10905)
  • Change: Put date and time in screenshot file names (r10951)
  • Fix: If setting the chosen fullscreen video mode fails, retry in windowed mode (10683)
  • Fix: Power calculations (r10770, r10772, r10794, r10885)
  • Fix: Crash when loading saved games with different mods than currently loaded (r10531, r10723)

UI

  • Change: Draw subtitles with shadows (r10681)
  • Change: Add “scout” and “disembark” cursors (r10723)
  • Change: Improved AI slider (r10725)
  • Change: Fast build queueing by holding down shift (r10795)
  • Change: Improved map preview (r10901, r10944, r10947, r10962)
  • Change: Show backdrops with correct aspect ratio, cut off the part that doesn’t fit the screen (r10945, r10948)
  • Change: Show videos with correct aspect ratio, with black borders (r10946)
  • Change: Show an optional description for challenges (r10950)
  • Fix: Subtitles menu option works again (r10682)
  • Fix: Make double-click interval game-speed independent (r10736)
  • Fix: Display “build” cursor while building (r10764)

Multiplayer

  • Fix: New improved scav script that operates scavengers individually, helps when they are station in multiple scav bases (r10717)

DyDo AI (r10773, r10774, r10775, r10776, r10786)

  • Update to 2.1.4: Improved initial building sequence and speed, improved the way trucks are moved between groups (r10786)
  • Challenges use maps included in the game

NTW (r10762, r10800, r10872

)

  • More range for for twin assault cannon, less mg damage against all buildings, a slower tank and cyborg production at start (r10861)

1.10 balance

  • Less hit points for artillery, they are all on 25-35% now (r10879)
  • remove the lancer rof upgrades to keep the old balance (r10953)

Translations

Teagon – Chain Tetris

June 11th, 2010

The Polish indie game developers Easy Future developed an engine called “Too dizzy” and tested it with their new tetris game Teagon !
Teagon is available as freeware for GNU/Linux (currently only as .deb packages for Debian and Ubuntu 32 and 64 bit).

Teagon is a new arcade game with old well know rules. We added to it a new feature called “chain”. Try to figure out how to get the maximum score. Our dragon will show You the way!

Read more at Linux Gaming News

Parallel Realities: Retro-themed Linux games

June 11th, 2010

The Parallel Realities website offers a collection of simple, mostly SDL based action games. They’re all fairly lightweight and might make good boredom beaters on a less powerful machine, or failing that, a handy distraction while waiting for something to complete in the background. If amazing graphics are your thing, be warned that the retro styling of all of these games leans more towards nostalgic appeal than an attempt to wow.

The games all worked well when operating in a window, something I prefer when playing a game under Linux. They could all be played via the keyboard, but worked best when used with a dedicated USB game controller.

Read more at LinuxJournal

linuX-gamers.net live DVD 0.9.6 released

June 9th, 2010

Homepage | Download

We recently released a new version of our games distribution.

New features:

  • host system in local network

New games:

  • Osmos demo
  • LinCityNG
  • OpenTTD

All other games are based on their most recent version.


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