Wesnoth 1.5.6: Development Release

November 24th, 2008

A new development release is ready. This is the seventh release in the 1.5.x tree. Over the last 7 weeks many changes were implemented. A new campaign was added, and a really popular campaign was brought back into shape. Now is the perfect time for translators to start working on the development branch, too. Have a look at this forum thread to learn more about this release and to find out how you can help with translations.
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache…
At the moment the Windows and the MacOSX binaries are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include many bugs. If you find one, report it.

Linux Game “System of Tomorrow” Ships in Two Weeks

November 23rd, 2008

Last month I wrote about the EVO Linux-based gaming console. The term “gaming console” seemed a bit misleading to me at the time — it is ultimately where parent company Envizions Computer Entertainment would like the EVO to be — but it is an early adopter system in the truest sense of the phrase.

The EVO Smart Console was originally scheduled for release on November 18th. It seems the FCC approval and testing process is taking longer than planned. Envizions expects the consoles to ship in the next two weeks. There are also two versions (in four configurations) available. Two versions? You guessed it — Linux and Windows.

Read more at OSTatic

Warzone 2100 2.1 RC 1

November 13th, 2008

Hi Folks,

Allow me to introduce you to our first release candidate for 2.1: Warzone 2100 2.1 RC 1.

This release brings one new “feature” (not a feature really): the original sound tracks! Aside from that we have the usual bug fixes. With this release candidate we bring you:

  • Don’t terminate on a bad/corrupted save game, instead reload the main menu.
  • Add the original sound track.
  • Force software “accelerated” OpenAL for Windows XP users to prevent audio “clogging” issues (ticket:115).
  • When new games are created in the lobby make sure to remove the “NO GAMES ARE AVAILABLE” message (bug #12399).
  • Prevent the “return” key from being mistaken for enabling chat mode if it has just been pressed to save a game (r6132, r6191)
  • Disable multi turret support.
  • Fix the laser satellite such that it does hit droids correctly.
  • Verify the versions of pkg-config, xgettext and msgfmt in the configure script instead of autogen.sh.

We also have several (other) bug fixes. For the full list of changes, see the change log.

Known Issues

The known issues from beta 5 remain.

The full list of known issues:

  • Save games from the 2.0 series can not be loaded with this version. (NOTE: We do not intend to “fix” this, as we are breaking compatibility with the previous save game format.)
  • The multi player code has been improved since beta 2, but running out of sync is still possible.
  • The game in general still aborts a lot in debug builds due to failed assertions.
  • Save games from 2.1 beta 4 (that, and only that version), can not be loaded with this version. (NOTE: We cannot fix this because the beta 4 save games miss information we need.)

Download

The source code and all available binaries can be found, as usual, at the download page.

Best regards,
The Warzone 2100 Resurrection Project

Kuklomenos—Weird Space Shooter?

November 12th, 2008

Kuklomenos has to be one of the weirdest games I’ve ever come across. I’m not doing a full review here, because I simply can’t figure it out! If you want to compile it, go right ahead; it’s easy with the usual ./configure, make, make install routine. But, once you get into the game, be prepared to be puzzled. I think it’s a space shooter, because the background is black, but that’s just a guess!

Read more at LinuxJournal

X3: Reunion Finally Goes Gold On Linux

November 11th, 2008

X3: Reunion is a game developed by Egosoft, and is the sequel to X2: The Threat, which is being ported to Linux by Linux Game Publishing. LGP has been working on porting this Microsoft Windows title to Linux since January of 2007.

This game was originally supposed to be released for Linux in August of 2007, but it didn’t enter beta until October of 2007.

Read more at Phoronix

Wesnoth 1.4.6: Maintenance Release

November 10th, 2008

Wesnoth 1.4.6 has been released. This is a bugfix release for the stable 1.4.x branch. In this release several smaller bugs were fixed and many translations were updated. To celebrate the release and comment on it, have a look at this forum thread. There are still two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice (only translation updates this time) and the (rather) complete changelog with (almost) all the details, which is not much more to read either…
At the moment the Debian, Gentoo, Mac OSX and Windows binaries are ready. Once the others are done you can find them at the download page. We hope there are no bugs left, but if you find any, report them.

Hedgewars 0.9.7 Released!

November 10th, 2008

Here’s a short changelog, you can find a full changelog below!

* A completely redesigned, redrawn frontend, built to be both prettier and easier to use.
* Completely reworked netplay, supports players joining and leaving games in progress
* Admin controls for network play
* A new, official central dedicated server, allowing mutiple “rooms” per server, a multiplayer lobby for matchmaking
* The ability to customize your team in exciting new ways, including the ability to customize the visual look of your hedgehogs
* New maps, themes, and graphics, a huge addition to content
* New weapons, gameplay mechanics and game options. New super weapons that you will find only in crates
* New working flames that damage hedgehogs and corrode the terrain
* New sounds, music and media
* Atmostrophic’s chat border

With Hedgewar’s New and Improved net functionality we hope to see lots of you on the official Hedgewar’s server in the near future, maybe you’ll be blowing some of us up?

Read more at Hedgewar’s

Commander Stalin 0.9.3

November 10th, 2008

Commander Stalin’s latest version, 0.9.3, was released for Windows and Linux systems. It’s a RTS that appears to just replace most of Bos Wars’ media. There is no single-player campaign unfortunately.

Today I understood what the game’s Stalin-theme might be all about: a parody of Red Alert! However, I feel discomfort with the media of the game: for Charles II’s sake, half of this CD’s audio tracks is distributed with the game! (Yes, someone owns the exclusive copyright on these re-mastered communist songs.)

I agree that the music fits the theme, but such practice is not legal. Nor is it very original.

Crysis Wars Linux Server Released

November 9th, 2008

Ryan Gordon (a.k.a. Icculus) has announced the release of a Crysis Wars (the multi-player version of EA’s Crysis Warhead) server for Linux. Crysis Warhead is an expansion to the original Crysis game and was released for Microsoft Windows in September.

No Crysis Wars client is available for Linux and this server release does depend upon the Windows game files, but if you’re interested it’s now available. We don’t anticipate seeing a Crysis Wars / Crysis Warhead Linux client either considering the game’s engine uses a DirectX 10 (with version 9.0 fall-back) renderer and we haven’t seen any other Crytek game clients published for Linux.

Read more at Phoronix

FreeCol 0.8.0-alpha3 Released

November 8th, 2008

We have now released a new alpha version of our upcoming 0.8.0 release. This version fixes several bugs present in our previous alpha release. You can use the alpha versions for checking out new features and finding bugs. Please report any bug you might encounter using our bug tracker.

Read more at FreeCol


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