Desura open sourced as Desurium

January 23rd, 2012

Desurium is the official name for the open sourced Desura client which is now officially open sourced as of today. The source code is available under the GPL V3.

Desura adds more free games – Wolfenstein: Enemy Territory

January 23rd, 2012

Desura has now added Wolfenstein: Enemy Territory to it’s line up of free games, Wolfenstein: Enemy Territory is still one of the best team based shooters available so go check it out.

Postal and Postal 2 For Linux Now Available on Desura

January 20th, 2012

Updated Linux versions of Postal and Postal 2 has been released on Desura. Postal 2 (first person shooter) by Running With Scissors has been banned in many countries in past because of extreme graphic violence but enjoys quite a dedicated fan following.

A Postal 2 Linux demo is also available. This updated build which will work on modern Linux systems is available exclusively on Desura .

Read more at Ubuntu Vibes

Another Unigine-Based Linux Game Soon To Alpha

January 19th, 2012

Relics of Annorath, a game announced last year, is nearing its alpha release. This forthcoming MMORPG game is built atop the Unigine Engine and will feature a native Linux client.

From the bits of information that is out there now, Relics of Annorath is described by its developers as “MMORPG which plays in a medieval/post-modern ambience. It provides a complex economic system, which is also reflected on the profession system of the individual characters. Relics of Annorath provides as much freedom to the player as possible, this covers a dynamic changing world with a complex guild, faction and political system that can change nearly everything in the player experience.”

Read more at Phoronix

Linux Games: No Gravity

January 18th, 2012

No Gravity (classic) is a space arcade game with 5 game modes and it has very nice graphics, it is inspired by Wing Commander, a famous game of a few years ago that made ​​history for the space shooter.

No Gravity runs on Windows, MacOS X, Linux, Amiga OS4, BeOS. It’s an arcade type game with great playability, where it is easy to plunge into space battles against spacefighters, space stations and more !
As always in these games there are missions to do and limited time to do them.

Read more at Linuxaria

Desura adds free adventure games!

January 16th, 2012

Desura one of our favourite clients to get games for Linux has added a couple of free downloadable adventure games.

The games all use ScummVM;

http://www.desura.com/games/beneath-a-steel-sky
http://www.desura.com/games/dragon-history
http://www.desura.com/games/drscula-the-vampire-strikes-back
http://www.desura.com/games/flight-of-the-amazon-queen
http://www.desura.com/games/lure-of-the-temptress
http://www.desura.com/games/teenagent

3079 new version!

January 16th, 2012

3079 the blocky RPG inspired by Minecraft and Fallout has released a new version! An odd game I took a test drive of before.

The new version has a tweaked look;
[IMG]

The game has been getting good ratings and is the most popular game on Desura right now!

10 Greatest Android Games for 2011

January 12th, 2012

It’s 2012 already and the impact Android had on the overall mobile eco system in the year 2011 was nothing short of spectacular. Nearly 700,000 Android activations are happening everyday(which doesn’t include Amazon, Nook tablets apparently) and Android Market is teeming with some 400,000 applications. I have never been a good PC gamer of sorts, but I’m really enjoying many Android games. Here are my favorite 10 Android games for 2011.

Read more at Tech Drive-In

Wesnoth 1.10-rc1 (aka 1.9.14): Development Release, and Upcoming Forum/MP Server Cleanup

January 10th, 2012

Finally the first release candidate for 1.10 is ready. We are confident that we are really close to the start of the stable 1.10 series now. For more some details about this release candidate and celebrating the new it please visit this forum thread.
Forum users and players with registered accounts for the primary MP server must read the separate announcement explaining the upcoming changes and unused accounts purge.
We offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) complete changelog with (almost) all the details, which might make your head spin due to the technical terms used every now and then…
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it to help us fix them in following releases.

TORCS version 1.3.2 released

January 9th, 2012

TORCS version 1.3.2 is available for download. The most important changes are new content (nicer wheels, menu music, a new car), VS2008 project files, lots of improvements and bug and secutity fixes, hit Read More to review the full set of changes.

The security fixes are relevant if you download and install content from the internet, otherwise they are not urgent. Nonetheless, I recommend everybody to update anyway.

I would like to thank all the people which contributed to this release, these are Eric, Rudy, Andres, Andrey, Hamid, Paletta, Kim and Jakob. Thank you all very much.

If you are interested in the list with the available packages or the changelog hit the Read More link below. In case you run into trouble have a look into the FAQ, there is as well a section about how you should report a problem. If you like TORCS and think you can write a better AI meet us here.

I hope you will enjoy this release.

Bernhard

Packages

Changes since 1.3.2-test2

  • Added wheel texture for car1-ow1 for simple wheel rendering mode (Bernhard).
  • Fixed simuv2 Makefile, parallel builds are now possible in Posix systems (e.g. MAKE=”make -j 8″ make). Because libsolid is a static library it must be built before simuv2, defined explicit dependency (Bernhard).
  • Fixed missing dependency in VS 2008 solution (human requires client for input handling) (Bernhard).

Changes since 1.3.2-test1

  • Added menu music code (finally!!!) (Bernhard).
  • Composed and added a menu song (Bernhard).
  • Added menu music customization (currently just enable/disable) (Bernhard).
  • Replaced sprintf’s with snprintf’s in lib (Bernhard).
  • Fixed warnings regarding size_t in printf (Bernhard).
  • Rewrote handleEntities to avoid buffer size problems (Bernhard).
  • Changed handling of indentation when writing XML files to avoid buffer size problems (Bernhard).
  • Ported sound/sprintf changes to Windows version (Bernhard).
  • Report #3405193, added torcs.desktop file provided by Jakob Matthes (Jakob, Bernhard).
  • Report #3089384, applied/tested patch for CVE-2010-3384, reported/provided by Rudy Godoy (Rudy, Bernhard).
  • Report #2887013, applied/tested patch reported by paletta (paletta, Bernhard).
  • Report #2784518, applied/tested, provided by Hamid Homatash (Hamid, Bernhard).
  • Fixed possible buffer overflow reported by Andres Gomez (Andres, Bernhard).
  • Fixed libpng deprication warnings (Bernhard).
  • Updated windows libraries: libpng 1.5.7, zlib 1.2.5, plib 1.8.5 (Bernhard).
  • Switched Windows VS 6 build to link with the multithreaded crt (Bernhard).
  • Added libraries for VS2008 build (Bernhard).
  • Developed/added VS 2008 project files (Bernhard).
  • Applied patch for OpenSolaris 2009.06, created by Andrey Sokolov (Andrey, Bernhard).
  • Fixed various gcc compiler warnings (Bernhard).
  • Consider deadzone for analogue axis, e.g. wheels, joysticks, gamepads (Bernhard).
  • Fixed center calibration for steer axis (Bernhard).
  • Use plibjs instead of internal header (Bernhard).
  • Adopted available axis for controllers (Bernhard).
  • Just update view once per 2 seconds simulation time (in blind mode) to avoid slowdown with graphics cards which are bad in buffer switching (e.g. ATI fglrx driver on Linux), this speeds up blind practice sessions as well a lot on other graphics cards (Bernhard).

Changes since 1.3.1

  • Fixed remaining const char* gcc 4.3 warnings (Bernhard).
  • Just load ssggraph once to avoid weird crashes when going back to the options menu and coming back to the race (just Linux was affected, the Windows version does not work the same way regarding this) (Bernhard).
  • Applied corrections suggested by Kim Oldfield to the robot tutorial (Kim, Bernhard).
  • Adopted TRB result submission for 1.3.1 (Bernhard).
  • Adopted TRB result submission for new PHP DOM version (Bernhard).
  • Fixed minor TRB bug which showed/labeled links to signin/remove teams during the race phase (Bernhard).
  • Replaced hardcoded upload limit in TRB with configuration parameter (Bernhard).
  • Bumped TRB version number to 0.0.2 (Bernhard).
  • Commited TRB creation of indices (Bernhard).
  • Adjustments to car3-trb1 to make it more competitive (Bernhard).
  • Added new car8-trb1 (Bernhard).
  • Reduce front car advantage in slipstreaming scenarios (Bernhard).
  • Ground effect drop off more dramatic when airflow comes sideways, no ground effect anymore when driving reverse (Bernhard).
  • Increased Cd (drag coefficient) for car1-trb1 (Bernhard).
  • Improved efficiency of pit wall collision detection (Bernhard).
  • Applied Erics explicit wheel model code with some modifications: in the cars “Graphic Objects” section you can define “3d wheel directory” (e.g. “mywheel-1″) and “3d wheel basename” (e.g. “mywheel”), then TORCS tries to load “wheels/mywheel-1/mywheel?.acc”, where ? is 0..3 for different rotation rates. Later we could also move the wheel only specific simulation properties into an xml belonging to the wheel (Eric, Bernhard).
  • Do not try to load wheels when configuration is missing (Bernhard).
  • Added Erics wheels for sc-f1 with modified texture/configuration (Eric, Bernhard).
  • Fixed wrong scaling of steering input display (Bernhard).
  • Created new car category for trb1, moved initially trb1 cars into it (Bernhard).
  • Improved moment calculations for aerodynamic forces (Bernhard).
  • Default setup adjustments for trb1 cars (Bernhard).
  • Created new trb3 category, assigned car1-trb3 to it (Bernhard).
  • Created new category ow1, moved sc-f* to car1-ow1 (Bernhard).
  • Adopted Windows port to changes (car categories, wheels, etc.) (Bernhard).
  • Bumped version to 1.3.2-test1 (Bernhard).
  • Created 6 new wheels trb1-1 to trb1-6 (Bernhard).
  • Adopted new wheels to trb1/3 cars (Bernhard).
  • Added graphic option to switch off/on detailed wheels, they seem to use quite some performance (Bernhard).
  • Adjusted graphics defaults to higher levels (FOV, skidmarks) (Bernhard).