Zaros and Zamorak finally face off in the latest Grandmaster quest.
The new Grandmaster quest is so close we can taste the divine fury. Feast your eyes on this.
It’s back and madder than ever.
The latest Dev Diary video is live and ready for your viewing pleasure.
Assorted news from the vast realm of open-source FPS games:
- Sadly Warsow, despite recentish good news of open asset re-licensing, seems to have come to an end, with the lead engine developer stepping down and general chaos in its wake. Initially I thought it would sort itself out somehow, but after a few months things look still bad. And an forking attempt also seems to have fizzled. So, maybe YOUR chance to step up and take over a brand new fork? It includes nice relatively unknown game modes similar to Team Fortress and Counterstrike “bombing”, so one could try to refocus and re-brand everything.
- Maybe old news, but it seems people finally got sick of the lack of development and restricting assets licenses of Sauerbraten, and decided to start a nice fork called Inexor. From the looks of it, engine development is quite active and new asset licensing should make the result fully FOSS. They even plan to back-port some nice stuff from Tesseract (sadly also very low profile development on that one).
- Not yet released, but projectUnkown is a cool one-man-show project, with extremely liberal game-code and assets licensing (CC0). It will utilize the latest and best of the Quake1 derived engines FTEQW, and has been recently showcased on the QuakeExpo2016.
- Another unreleased WIP is the Darkplaces based “A Dark Place” (sic) single player FPS. Check out their development screen-shots on our forums and on quakeone.com.
- And last but not least it looks like the the Alien Arena (open-source Quake2 based engine with closed art assets) is getting yet another major content upgrade. Amazing how much endurance they have in updating this game…
That’s it for a small summary update. If you have more recent open-source FPS gossip, please comment below 😀
PK your way to victory on dedicated EoC & Legacy worlds, and earn yourself some much sought-after outfits through skilling.
Wesnoth 1.13.6 is now available! This is the sixth development release in the 1.13.x series and it delivers a number of improvements, most notably to the UI, and bug fixes. If you want to know more about it, check out the forum thread with the list of changes in this version.
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There’s one heck of a ruckus brewing in Freneskae – cue Mod Ollie and Mod Ramen to tell you more.
Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 21 “Ulysses”, the twenty-first alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features new game modes, plenty of new maps, the official introduction of the final civilization: The Seleucid Empire and more!
Easy Download and Install
Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers.
Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. No “freemium” model, no in-game advertising, no catch.
Top New Gameplay Features In This Release
- Herocide/Regicide: You start with a hero and are defeated when he or she dies.
- Wonder Victory: Now you can change the time from when the wonder is built to when you win. Either set it to 0 so you win as soon as the wonder is built or to anywhere between 1 and 120 minutes for a chance for the opponents to destroy it before the match is won.
- Last Man Standing: Only one player can win the game. Form temporary alliances to eliminate common competitors. But be careful: as the remaining players struggle for victory, allies are forced to turn against you. This mode can be played with every victory condition.
- New buildings and champions
- The Persian Hall and Hellenic Royal Stoa can train new Infantry Champions in town and city phase.
- The Briton Crannog acts as a civic center and dock, providing economic stability on both land and water.
- Romans and Persians benefit from the new Temple of Vesta and Gate of Ishtar, making buildings harder to capture.
The Temple of Vesta, Thracian Black Cloak Champions and the Crannog
Alpha 21 adds no less than eleven random map scripts and two skirmish maps.
Nine of these random maps teleport players to actual geographical regions: Amazon, Mediterranean, Red Sea, Marmara, Pompeii , Bahrain, Howe Sound, Ngorongoro and Rouen.
On the random map Caledonian Meadows, wide grasslands, deep forests and seas lie between opposing teams which are yet connected by paths. The map demonstrates realistic terrain generation, distributing resources by height.
The Skirmish map Dueling Cliffs uses the new height limit, that was introduced in Alpha 19:
The Seleucid faction was completed by adding the models for the Colonnade, Barracks, Wonder, Market, Corral, Blacksmith, Dock, Library, Military Colony and City Walls.
Seleucid buildings (from the top left): Walls, Wonder, Market, Military Colony, Blacksmith, Corral, Library, and the Dock
New Fields and Oak trees beautify the landscape. The Gaul Fortress, Tavern and the Ptolemaic Military Colony received new models as well.
New fields, the Gaul Fortress, taverns on the left and right, and Sentry Towers, Defense Towers, and the new oak trees in the background.
Under the hood
- Windows binaries can now use more than 2GB of RAM, which should fix crashing on Windows.
- The game now supports hosting on arbitrary UDP ports, which can be useful if your ISP blocks the default port.
And many more smaller additions and bug fixes, if you want to read a more detailed list see the full Alpha 21 Changelog.
Please see the “Get Support” page on our website to find ways to get help from the active and friendly 0 A.D. community.
We are well aware there is some room for improvement in 0 A.D. Some known issues are: Lag, visual glitches or textures not loaded, missing animations and more. When you provide feedback, we would ask you to focus on some of the other points that could be improved. Thanks.
We are seeking volunteer contributors in programming, art, sound, documentation and more. Programmers are especially welcome and can get started immediately.
We name our releases according to development status (“Alpha” or “Beta”), successive release number (1, 2, 3, …) and a word relating to the ancient world, in alphabetical order (“Argonaut” for A, “Bellerophon” for B, …).
“Ulysses” is the Latinized name for the Greek mythological figure Odysseus. This name is relevant for the release because we added the Herocide game mode, and Odysseus is one of the most well known heroes of all time.
For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter V. Keep it original and related to the time frame portrayed in 0 A.D. (appx. 500 BC – 1 BC)!
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Contact info for press, bloggers, etc.: aviv@wildfireTROYgames.com without the capitalized name of a city Ulysses spent some time in.
The event continues as a burning figure steps from the flame.