Wesnoth 1.5.2: Development Release

July 16th, 2008

A new Development release is ready. This is the third release in the 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the forum thread which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache…
At the moment no binaries are ready. It might be a while until binaries are ready due to changes in the dependencies and most of our packagers being busy but once they are done you can find them at the download page. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

FreeCol 0.8.0-alpha Released

July 12th, 2008

We have now released an alpha version of our upcoming 0.8.0 release. The alpha version is unstable and does not include all of the features that will eventually be added. You can use the alpha version for checking out new features and finding bugs. Please report any bug you might encounter using our bug tracker.

New features added by this release:

  • Units now slide between tiles while moving.
  • Named regions and nicer placement of native settlements.
  • New nations added: Portuguese, Swedish, Danish and Russian
  • Games with up to eight European players are now supported.
  • Main menu music added.


Download FreeCol 0.8.0-alpha

Hedgewars 0.9.5 Released!

July 11th, 2008

0.9.5 is here!
New in this version we have a whole new taunt system, you can enter commands such as /wave and /sad whilst your go is active to make your hedghog taunt!
We have much prettier explosions!
We have new maps!
We have sudden death!
and more!
Go and get it in the download section, spread the word, we want to get Hedgewars out there to everyone!

Word War vi 0.18

July 11th, 2008

Word War vi is your basic side-scrolling shoot ‘em up ’80s style arcade game. You pilot your “vi”per craft through core memory, rescuing lost .swp files, avoiding OS defenses, and wiping out those memory hogging emacs processes. When all the lost .swp files are rescued, head for the socket which will take you to the next node in the cluster.

You might notice some similarity to Defender or Stargate, and perhaps Scramble, and if you liked those games, you’re apt to like this game. There are plenty of differences from those games as well though, some might say it’s really “neo-retro,” rather than purely retro.

1 Changelog for wordwarvi:
2
3 Sun Jul 6 22:27:48 CDT 2008
4 ——————————————————————————-
5 Changes between version 0.17 and 0.18
6
7 * Improved motion of jetpack pilots, fixed problem where jetpack pilots
8 exhaust offset (left or right) could be uninitialized.
9 * Made ***MISSILE LOCK ON DETECTED*** message blink.
10 * Added “–difficulty” option with new difficulty levels, easy, medium, hard,
11 insane, and batshit-insane.

UT3 Linux Client Is “In The Works”

July 11th, 2008

It’s been 234 days (or just shy of eight months) since Unreal Tournament 3 had shipped for the PC. Most would have thought the Linux client for this title from Epic Games would have arrived by now, but sadly it hasn’t and there is no sign of when it will arrive.

Recently, Epic’s Jeff “WarTourist” Morris has stopped by the Phoronix Forums…

Read more at Phoronix

SourceForge.net Best Project for Gamers

July 8th, 2008

After much tallying, number crunching, and crossing out bogus nominations, we are proud to announce the finalists of the 2008 SourceForge.net Community Choice Awards .

Finalists: Best Project for Gamers are:

AssaultCube
http://sourceforge.net/projects/actiongame

Crystal Space 3D SDK
http://sourceforge.net/projects/crystal

Irrlicht Engine
http://sourceforge.net/projects/irrlicht

The Mana World
http://sourceforge.net/projects/themanaworld

Mumble
http://sourceforge.net/projects/mumble

Nexuiz
http://sourceforge.net/projects/nexuiz

ScummVM
http://sourceforge.net/projects/scummvm

OGRE (O-O Graphics Rendering Engine)
http://sourceforge.net/projects/ogre

UFO:Alien Invasion
http://sourceforge.net/projects/ufoai

The Ur-Quan Masters
http://sourceforge.net/projects/sc2

XBMC media center
http://sourceforge.net/projects/xbmc

You can give your Vote here.

New Features, Games Coming To CrossOver

July 5th, 2008

CodeWeavers, the company behind the WINE-based CrossOver Office, had introduced CrossOver Games as a gaming-oriented version of their pay-to-use edition of WINE. When CrossOver Games was introduced it only officially supported a handful of games: EVE Online, Guild Wars, Half-Life, Steam, and World of Warcraft…

Read more at Phoronix

Apricot - Open-Source Blender Game

July 5th, 2008

Apricot is the newest project from the Blender Institute with the goal to build an open-source game instead of a Blender video this time. The characters used in the game are from the Big Buck Bunny movie, the latest free movie developed using Blender under the name Project Peach.

The other two projects developed by the Blender Institute are project Orange and project Peach, which developed the free short-length movies Elephants Dream and, respectively, Big Buck Bunny.

Read more at Echoes

One live DVD, one ton of Linux games

July 2nd, 2008

LinuX-Gamers Live is a live DVD from Germany based on Arch Linux that includes nothing but games. Version 0.9.3 was released in June and provides an excellent means of sampling Linux games or setting up a home arcade, although a few of the games wouldn’t run on my machine.

There are no productivity tools, Web browsers, or package managers here; this disc is all play and no work. Because it’s a live DVD, no hard drive is required to run the games. Once you burn the downloaded image to a DVD, you have a portable arcade that will run on any x86 system with 512MB or more of RAM. A 3-D accelerated video card is also required for most of the games. Proprietary drivers for Nvidia and ATI-based video cards are included, so you can enable acceleration for those types of cards by simply answering a few dialogs during the boot process.

Read more at Linux.com

TPServer-cpp 0.5.1 released.

July 1st, 2008

This release is mostly bug fixing, and a bit or refactoring. It certainly feels a lot better to have two months between releases, instead of 14 like the last one.

TPServer-cpp 0.5.1 is on the downloads page and will be on our SF downloads page soon. The GIT repo is tpserver-cpp (branch master) and the tag is TPSERVER_CPP_0_5_1. Feedback and suggestions are always welcome.


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