Wesnoth 1.11.19: 1.12 Release Candidate 3

November 21st, 2014

Wesnoth 1.11.19, our third and likely final release candidate for Wesnoth 1.12, is now available. Check the forum thread for a list of the most notable changes in this release.
As on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a considerably more technical full changelog.
The source code, Windows, OS X, and OpenPandora packages are already available on the downloads page. You may also find packages for other platforms there as they become available.
Although this is a release candidate for the next stable series and should be — in theory — rid of game-breaking bugs, there may still be issues that have not been reported to us yet. There are also a few known bugs listed in the full announcement. Do not forget to report to us any other issues you find!
You may comment on this release in the forums.

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Wesnoth 1.11.18: 1.12 Release Candidate 2

November 21st, 2014

Wesnoth 1.11.18, our second release candidate for Wesnoth 1.12, is now available. Check the forum thread for a list of the most notable changes in this release, some of them mysteriously missing from the full changelog.
As on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a considerably more technical “full” changelog.
The source code, Windows, and OS X packages are already available on the downloads page. You may also find packages for other platforms there as they become available.
Although this is a release candidate for the next stable series and should be — in theory — rid of game-breaking bugs, there may still be issues that have not been reported to us yet. There are also a few known bugs which await to be fixed before 1.12.0, listed in the full announcement. Do not forget to report to us any other issues you find!
You may comment on this release in the forums.

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BTS Video 127 – Heart of Stone

November 21st, 2014

Heart of Stone’s the first in an all-new RuneScape quest line featuring the elder gods, and Mod Raven’s here to tell Behind the Scenes about it.

BTS Video 127 – Heart of Stone

November 21st, 2014

Heart of Stone’s the first in an all-new RuneScape quest line featuring the elder gods, and Mod Raven’s here to tell Behind the Scenes about it.

BTS Video 127 – Heart of Stone

November 21st, 2014

Heart of Stone’s the first in an all-new RuneScape quest line featuring the elder gods, and Mod Raven’s here to tell Behind the Scenes about it.

The F-14b is back

November 18th, 2014

Ready to launch?

Thanks to Alexis Bory and Enrique Laso, the F-14b has been for a long time one of Flightgear’s most impressive 3d models, with a highly detailed cockpit and a large number of modeled systems.

But it just got even better – are you ready for a ride?

New flight dynamics

Richard Harrison has added a detailed JSBSim model for the flight dynamics based on a number of aerodynamical data sources which makes especially the behaviour at low airspeed very close to the real airplane. This also includes an accurate modeling of stall and departure into spin or flat spin and high alpha control reversal. Wing sweep can be controlled manually and affects the behaviour of the plane,

All of the plane’s control systems are implemented in JSBSim rather than in Nasal (which means they are computed at a much higher rate than the framerate), making the response of the plane more fluid, especially at framerates below 30 fps. All in all, the detailed JSBSim FDM adds quite a lot to the flight experience,

Improved systems modeling

The 3d cockpit has received a number of additions, among them a master warning panel with working indicators, an engine control panel and a master generator control panel. Other switches, such as the fuel cutoffs on the glareshield panel, are now functional, such that an engine startup/shutdown procedure from the cockpit is now possible.

Here is an example of the cockpit view in low-level flight:

And the RIO view:

The full range of operations

Just like the previous YaSim version, the new JSBSim F-14b supports a full range of military operations. The plane is fully aircraft-carrier capable (due to the improved modeling of low airspeed behaviour, carrier landings are somewhat more difficult than with the YaSim version though).

The plane also has a detailed radar with several different modes, capable of tracking targets, and the operation of the AIM-9M sidewinder missile is modeled as well as the M61A6 Vulcan gun.

Full air-to-air refueling capability from e.g. the KA-6 is also modeled:

Enjoy the new F-14b along with many exciting new features on current GIT (3.3) or with the forthcoming stable release 3.4!

(All features presented in the screenshots (bluish atmosphere haze, details on the Vinson flightdeck, improved appearance of water,…) are available in the current development version and will be part of the 3.4 release. The screenshots have been taken off the coast of Corsica and over Nevada, both in the default 2.0 World Scenery.)

Treasure Trails Update & Community Tools

November 17th, 2014

Treasure Trails get dusted off and plumped up today, with new trails and better rewards, and we’re bringing you some handy social tools too.

Treasure Trails Update & Community Tools

November 17th, 2014

Treasure Trails get dusted off and plumped up today, with new trails and better rewards, and we’re bringing you some handy social tools too.

Treasure Trails Update & Community Tools

November 17th, 2014

Treasure Trails get dusted off and plumped up today, with new trails and better rewards, and we’re bringing you some handy social tools too.

BTS Video 126 – Treasure Trails

November 14th, 2014

Behind the Scenes digs deep to find out more about the Treasure Trails update – coming to RuneScape next week.