Archive for the ‘valyriatear’ Category

Naev, Valyria Tear, Wyrmsun, ReTux

Friday, November 13th, 2015

Wymrsun 1.6.0 was recently released (announcement on our forums and on Steam). Wyrmsun is inspired by the original Warcraft games and many reviewers on Steam compare it to Warcraft II. The project continues a steady development pace which is always a good sign so I encourage RTS fans to try it out.

Wyrmsum

Naev 0.6.1 has been released. After a long period without releases until release 0.6.0 appeared in March, this follow up release indicates a return to regular progress for the project. Naev is a 2D space trading and combat game.

I couldn’t find a more recent video but here’s a bit of a development log of some features for the 0.6.0 release.

Speaking of resurgent projects, Valyria Tear has some news.

The most noticeable change is that I killed a few days ago a very nasty bug that was there from the beginning, making the lua threads never freed from memory. This means the game won’t end up anymore swallowing gigs of memory for nothing and crash due to some memory overflow.

Well that does sound like a bit of a killjoy, so good to see it fixed. Other changes are in the blog post.

Onto more things slightly more dubiously open source in nature…

ReTux 0.2 has been released. ReTux is a new Super Tux inspired game. It is a completely rewritten (in Python) codebase although uses many of the assets from the original Super Tux so naturally people will mistake the two despite the significant differences. I already covered the IndieGoGo campaign in a previous article.

ReTux

I’m not really on board with the way the developer Onpon4 is now soliciting $20 for access to the code. I think he’s both hurting himself by limiting exposure of the game (you need a password to access the downloads) as well as asking for a fairly significant sum in an age where AAA games are of a similar price a year after release (and regularly on offer, as any Humble Bundle or Steam user will know).

I would say he should just get it on Steam, sell it there, and be open source outside of that. Perhaps have additional levels in the Steam version but accept that charging for the source code is as pointless as it is ineffective.

Valyria Tear 0.6.0 released

Monday, September 30th, 2013

I have to admit that we are a bit slow on reporting the news on FOSS gaming projects with we actually host ourselves via the freegamedev.net forums. Valyria Tear is sadly no exception, and their new 0.6.0 release has been out a few days already. Sorry to all whom this may concern.

For those not in the loop, Valyria Tear is based on the engine of Hero of Allacrost and aims to be an all FOSS jRPG. To give you a better idea of the game-play, here is a (slightly older) cool video of it done by some Linux enthusiasts:

(Thanks also to Rootgamer who reminded me of this news).

If you like the new release, give them some praise on our forums!

Winter Shorts 3: PyWeek #16 in April, Rainbow Rooms, Valyria Tear on OS X

Tuesday, February 26th, 2013

PyWeek #16 in April

PyWeek logo

PyWeek is a game jam that obviously goes on for one week and requires the use of Python. It takes place online and there are overall winners in team and solo categories, as well as awards. The dates of the 16th PyWeek challenge are 00:00 UTC April 14, 2013 to 00:00 UTC April 21, 2013. Registration opens on 15. March 2013.

There is a message board for the community and there are interesting methods to publish Python games as HTML/JavaScript using pyjs, as demonstrated by the PyWeek #15 entry Kaos.

License Requirements: At least Shared Source required. Free software licenses recommended.

PyWeek #15 Entry: Rainbow Rooms

Rainbow Rooms is a physical-nonsense-maze puzzle game based on libtcod.

Various fonts are being used, some of which might be problematic license-wise for including in for example Debian’s official repositories but it should be possible to replace them in less than two hours including research and documentation.

Code License: GPLv2
Content License: Unclear

Valyria Tear: “Final Release of Half-Episode I”

New Valyria Tear GUI screens

Valyria Tear Half-Episode I has been released, which I suppose we can take as 50% of Episode I’s acts being complete.

The release brings new graphical interfaces and development is ongoing.

An OS X version can now also be grabbed from the OSX thread.

Code License: GPLv2
Content License: Various (DFSG approved)

Promising Open Source jRPG: Valyria Tear

Tuesday, October 2nd, 2012

Valyria Tear [blog, GitHub] is making stable progress! One new code contributor on GitHub, one new art contributor on OpenGameArt, a stable commit history.

If you are looking for a free, open source jRPG and are done with Fall of Imiryn, then this is the place for you to test, develop and contribute!

git clone https://github.com/Bertram25/ValyriaTear.git
cd ValyriaTear/
cmake .
make
./src/valyriatear

Valyria Tear is easy to compile with CMake and features about 30 to 60 minutes of gameplay so far.

Open Source Game Summer Screen Shorts 2012 #2

Thursday, July 5th, 2012

Haunts: The Manse Macabre is a BSD-code/CC-BY-NC-SA-art Kickstarter-funded, turn-based RPG(?). There are still a few hours left to contribute to additional features.

Sintel: The Game, currently completely CCBY3-licensed, just had their first alpha release! They have original voice acting and all! (Although I did not manage to get it running on Linux yet).

Irrlicht-based cute Puzzle Moppet has been released under the WTFPL and I was able to replace all non-free textures and sounds. Now all we need is a repository coordinator.

Valyria Tear is a continuation of the jRPG Hero of Allacrost project with an active development blog.

Frogatto is a well-designed-code, beautiful-proprietary-pixel-art platformer. The developers started “making friends” on their blog by talking about projects they like.

idTech3 was reviewed in an extensive, illustrated article.

Summoning Wars, a 3d-visuals hack’n’slash needs a new lead developer.

A discussion about OpenGameArt‘s usability for game developers started on their forums. Improvements were recently added to the texture section and this is a chance to formulate enhancement to the other sections.