Archive for the ‘ufoai’ Category
One of the FOSS projects I really hold dear (mainly because they chose to include a few models made by myself :p ) is UFO:AI.
For those totally out of the loop: it’s a turn based strategy game based on the classic game X-Com utilizing an improved Quake2 engine.
Recently they had a new release, version 2.4, but the changes upcoming are even cooler (new soldier models and a greatly improved GUI):
Besides these development news, there seems to have been an informal competition of who can do the nicer Let’s Play videos of UFO:AI 😉