Archive for the ‘tutorial’ Category

Code Combat: Open Source Javascript Tutorial Gamification (In A Good Way)

Tuesday, January 7th, 2014

Code Combat is a javascript programming learning IDE wrapped in a delicious cute RPG/2D RTS packaging that runs in the browser without any plugins. They recently announced their open source/free art release.

The current set of Code Combat tutorials starts with directional movement and activation of pre-programmed behavior, continues with coordinate movement and targeting and conditional behavior and continues towards prediction calculations.

Editor GUI

There is an editor, officially described as “broken”. I can confirm that the text editor was slow when I tried using it. :)

All in all, a very exciting project. I have noticed a few possible drawbacks so far:

  • It’s not yet clear which parts will not remain proprietary. It looks like the excellent humor (writing) unfortunately will do so (legal page).
  • The music tends to be too exciting to code to.
  • There’s a CLA requirement for contributing.
What do you think? Persuaded to work on a HTML5 game yourself perhaps, seeing that this performs okay? :)

Using Blender to Create Simutrans Graphics

Sunday, October 13th, 2013

Sarlock, a fellow member of our community, published an interesting and detailed step-by-step tutorial that teaches you how to use Blender, a free 3D computer graphic tool, to create graphics for Simutrans, focusing on buildings. The tutorial also introduces you to the basic functions of Blender. If you were wanting to learn Blender but you […]

Dev-corner: JUICE up your game

Sunday, May 27th, 2012

I just happened to come across this nice presentation, and I guess a lot of FOSS games could also take this as a valuable advise:

The “game” they are presenting is playable in your browser by the way, try it here (hit esc for the menu).
Oh and believe it or not, source-code is available too ;)

So don’t forget to JUICE it real good!