Archive for the ‘stuntrally’ Category

Holiday Racer 2.2 released (aka Stunt Rally)

Monday, November 25th, 2013

Obviously someone is having a hard time with the winter in the northern hemisphere right now:

More awesome screenshots of Stunt Rally 2.2 here, and don’t miss the details of the new version in the full change log.

Last but not least, discuss it on our forums :)

Stunt Rally 2.1 released

Wednesday, August 7th, 2013

My luck… I do the reluctant once in two weeks post to keep the blog alive, and almost the next day is an unexpected big new release of a cool game ;)

Ahh well… Stunt Rally 2.1 seems to have ventured into even less realistic spheres now:

Awesome alien worlds in Stunt Rally 2.1

A lot more (mostly more conventional) new screenshots can be seen here.

All I need now is a nice unrealistically spongy arcade style vehicle handling, and I am happy :p

Two times (0.)2.0

Saturday, May 11th, 2013

(Yes, that is a rather thin common ground to combine these two news in one post ;) ).

Anyways, today there is one for the “FreeGamers”, aka those that are looking for more or less playable games:
There is a new release (2.0) of StuntRally, and I guess I can quote Twain here too:

The reports of my death have been greatly exaggerated!

Because it looks like development was not only resumed after the earlier announcement of a project hold, but even increased in pace :)

Anyways, here is a great video:

And the other one is for “FreeGameDevs”:
And as they say: good things come to those that wait, and things are better late then never… so I am happy to also report about the Octaforge 0.2.0 beta1 release.

This friendly fork of the Cube2 engine, brings an impressive list of new features on the table, and should once it becomes more “production ready” be a strong contender for the easiest to mod FPS engine out there!

Fresh versions of Stunt Rally and Warzone2100

Tuesday, January 15th, 2013

Just released today, there is a new version (1.9) for Stunt Rally:

Stunt Rally 1.9

It has a few nice new features, but probably the greatest update is a major change in the car handling physics, including an “easy” mode for those of us not wishing to practice for a career as a professional rally driver ;) and the guys would like feedback in the SR forum so let them know what you think.

A big collection of (partially quite crazy) screens can be found here.

Another great release that surfaced just today is Warzone2100 version 3.1.0. It cumulates all the changes made during the last 2.5 years, however if you tested the RCs already then there isn’t too much new. Most notably they mention the new and fully fixed netcode, so that “out of sync” is a thing of the past (unless you have a crappy net connection like me :( ).

Have fun playing!

D3 BFG source drop, and new hosted forum

Tuesday, November 27th, 2012

Hot off the press is the news that id software has released the source-code to their Doom3 remastered BFG edition. Have a look at the code here. It seems like Mr. Carmack has back-ported a few nifty things from idTech5, so this is potentially quite useful for upcoming idtech4 based FOSS games.

In unrelated news, I am happy to report that we are now hosting the forums for the nice off-road racing game StuntRally. Join the discussion here.

Old StuntRally screenshot, too lazy to find another right now ;)

One of the really awesome features of that game is the track-editor by the way… have a look at some awesome video tutorials here. Given the Techno-style music in these and the awesome spline-based tracks, I actually think that a WipeOut like modification of this game would really rock, join the discussion I started on that here :D