Archive for the ‘Simutrans’ Category

SMSC Poll: January – Mountain Pass – The winner!

Tuesday, February 9th, 2016

The winner of the January 2016 SMSC contest: Alpenpass zu Au am See – by Leartin (pak192.comic dev) – not a real game. Here’s the contest thread:

Simutrans 120.1.3 Released

Friday, February 5th, 2016

You can find the release here: This version is mostly a bugfixing release with fixes for multiplayer desyncs, some crashes, and building docks on flat land.

New site is live

Thursday, January 14th, 2016

Check out the new! You can participate in the discussion and report and problems in this thread. Thank you to An_dz for all his hard work!


Saturday, January 9th, 2016

  Simutrans has been greenlit on Steam. Enough Steam users voted in favour of Stimurans joining the distribution platform. Before it will be published on Steam as well, there is still a lot of work to be done. Foremost writing a proper documentation for the gameplay.            

Simutrans 120.1.2

Thursday, January 7th, 2016

A new version of Simutrans is ready for download. It is mostly a bug-fixing release with fixes for bridge building, goods production at factories (just_in_time 2), and map scrolling for certain Windows users. A new compass will be shown on the minimap when used with the new pak64 release. You can find more information and a list […]

Simutrans on Steam Greenlight

Monday, January 4th, 2016

Simutrans plans the move to Steam. The game will be available for free on the distribution platform. This might help new players to get to know the game, and those who already play the game and also use Steam an easier way to keep Simutrans up to date. If you do not use Steam, don’t […]

Pak128.Britain 1.17 released!

Tuesday, December 22nd, 2015

Christmas has come early for pak128.Britain fans! The latest version (1.17) is released today. You can download it from sourceforge. New in this version: lots of new planes (Milko/JamesPetts) lots of new modern trains (The Hood) new rail tunnel internal graphics (Walsonja) new road stops (Aquin/Wlindley) new rail signal graphics (JamesPetts/Vladki) more citybuildings (Archon) Have […]

Using Blender to Create Simutrans Graphics

Sunday, October 13th, 2013

Sarlock, a fellow member of our community, published an interesting and detailed step-by-step tutorial that teaches you how to use Blender, a free 3D computer graphic tool, to create graphics for Simutrans, focusing on buildings. The tutorial also introduces you to the basic functions of Blender. If you were wanting to learn Blender but you […]

San Francisco Bay Area

Wednesday, July 31st, 2013

a pak128.britain savegame of San Francisco and the bay area with all cities placed

Simutrans Experimental 11.00

Thursday, July 11th, 2013

New simutrans experimental version, based on simutrans 112.3, has been released. Many new features and improvements provided.