Second, last month we were featured in Microsoft’s IllumiRoom demo alongside Red Eclipse (another FOSS game) and Halo. For those who are interested, you can find the video in the last post. It’s the second time STK has been featured in an unexpected place. The game has previously appeared in an episode of the show Friday Night Lights. The episode was critical of drug use and videogames, so downloads for the game probably didn’t go up. I am not entirely sure why they chose a kart racer game over, let’s say, postal 3, but licensing issues are likely to have played a prominent role in their decision. STK’s permissive licenses mean, companies don’t need to contact us before using it in media.
The Bubble gum powerup currently can be dropped by a player to create a track obstacle. While not finalized, there is an idea to make it more useful by including a second phase to this particular powerup. The first phase occurs when the player activates the gum, it expands into a pink force-field which protects the player from enemy attacks for 15 seconds. If the player is hit by a weapon while the force-field is up, the shield is destroyed, and bubble gum shrapnel will hit any players within a certain proximity blinding them for a couple seconds. It will also leave a smear on the ground which if hit, will cause a moderate decrease in the players speed.
The second phase happens if the fifteen seconds pass without the shield being destroyed. It shrinks back down and the player can then drop it on the ground like in the current version of the game.
Konqi’s new kart:
Here’s what will likely be the final version of Konqi’s new kart. It now includes pedals and a steering wheel. It’s looking good.
Funto is working on adding wiimote support via the open source library “wiiuse” https://github.com/rpavlik/wiiuse. After 3 years it’s finally coming together. Wiimotes now work on Linux and Windows (if you compile from the latest svn). It is not working on OS X yet, but Auria is buying a wiimote to try to get it working on her Mac. There are also some issues with tuning and steering that need to be worked out and we have not integrated support for motionplus, because only the external version was working. So wiimotes with motionplus built in will not work (older models will). We may add the motionplus functionality in later and we always appreciate help.
New WIP Game Mode: Soccer
- Sparking particles now emit from the kart’s wheel’s while drifting. It’s a welcomed addition. You can also compare Konqi’s old kart (below) to the new one (above).
- Characters can now wear customizable hats. We’d love to see what people can make
You can test all these features out today by downloading and compiling the latest trunk of the SVN, located at: http://supertuxkart.svn.sourceforge.net/viewvc/supertuxkart/main/
How to compile from from source: