Archive for the ‘opendungeons’ Category

Updates from AgentKeeper

Saturday, January 26th, 2013

I mentioned this nice new project that appeared on our forums some time ago already, and while the promised source-code isn’t available as of yet, a new and quite good looking video was recently posted:

Now as you can see, it shares quite a lot of graphics with OpenDungeons, which is not completely dead either, but there is at least some discussion to “jump ship” as AgentKeeper is progressing much quicker (with it being a University supported project).
You can follow AgentKeepers progress here if you fancy some nice dungeon management simulator ;)

P.S.: Stay tuned for an new version of Red Eclipse early next week.

Cry for programming help!

Thursday, December 6th, 2012

Ok, we don’t normally do these kind of recruitment posts (don’t send us emails about that!), but for the following two FOSS game gems we will make an exception (and it is officially sanctioned by our boss Charlie ;) ).

So which ones do I mean? Well these:

Link to homepage; example video
Link to homepage; example video

In recent months both games have stalled in development and people are starting to become quite pessimistic about the future (1,2).

Strangely enough (for typical FOSS projects) it is not the artists who lack (there is actually an active group of contributors for both games, who are eager to see their artwork in the game; examples: 1, 2, 3, 4, 5, all CC-by-SA licensed) but a severe lack of programmers.

An example of not yet implemented OD graphics

So how can you help out and dig into the code, and why am I posting about both games the same time? Well both are actually build on a somewhat similar base, utilizing OGRE3D for graphics and CEGUI for the GUI elements. Now I have to admit, given my very much lacking C++ skills, I am aware that that is probably where the similarities end, but have a look at their developers pages (1, 2) and source-code yourself if you are interested.

Now why would one want to merge the code-base of two completely different games (the one being a strategy game, the other an ARPG)? Well surprisingly enough they would complement each other quite well, with a similar theme and the nice prospect of using the OD mechanics also as an in-game editor (which is really lacking for SumWars).

In addition to that it would open up the possibility of a really cool multiplayer/COOP game mode as I explained here. This comic sums up the idea (minus the Wii-U):

Copyright: Penny Arcade

So warm up your OGRE3D coding skills and give these projects some help, preferably including a merger! THANKS in advance!