Archive for the ‘News’ Category

Wesnoth 1.5.3: Development Release

Saturday, August 23rd, 2008

A new Development release is ready. This is the fourth release in the 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the forum thread which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache…
At the moment no binaries are ready. Once they are done you can find them at the download page. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

Gaming on Ubuntu Linux

Friday, August 15th, 2008

Not being a gamer I won’t be able to give detailed critical descriptions on how the game-play is, how polished the game is and so on. But I can tell you a little about what games you can expect to find.

I installed all of these games from the Add/Remove Applications menu. Using the drop-down box, changing it to “All available applications” and then clicking on Games on the left-hand side reveals all the games that I am able to install. There are quite a few of them!

I am going to use the descriptions that are supplied to give you a bit of an idea of what you can expect from the small selection that I have installed.

* Battle for Wesnoth - A fantasy turn-based strategy game. Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over from one scenario to the next in a campaign.
* Extreme Tux Racer - A 3D downhill racing game featuring Tux, the Linux penguin. The goal of the game is to slide down a snow- and ice-covered mountain as quickly as possible, avoiding the trees and rocks that will slow you down.

Read more at iTWire

First open source browser based game

Thursday, August 14th, 2008

Feudal Times is a world where you become a king, where you rule a small town and where you will make a great empire. Diplomacy, economy, town and army management, are the bases of every empire, how you mix them all is up to you.

This is the first browser based game to be realised open source. Written in PHP5, MySQL, JavaScript, it already allows anyone to download it’s source code via SVN:

Read more at linuX-gamers.net

OpenArena 0.8.0 released!

Saturday, August 9th, 2008

Open Arena 0.8.0 is released. From original announcement:
ouch i’m burned out, will polish news later.
- Better mouse control (it’d better be)
- Initial release of ‘missionpack’
- Missionpack weapons added back into baseoa (this means NAILGUNS, PROXIMITY MINES AND CHAINGUNS in non-missionpack mode!)
- New announcer voices from Fuzztooth
- New player model : Sorceress
- New map: oa_bases7
- New map: pul1ctf
- New map: schism
- q3dm6ish retextured by TRaK, and is back in the maps menu
- oa_bases3 recompiled with fast water (should perform 632% faster)
- Classic version of oa_bases3 snuck in Smiley
- oa_minia updated
- dm6ish updated (retextured, and bots aren’t dumb at the door anymore)
- New plasma gun model and skin from enki
- New sound effects for shotgun, railgun, and weapon switching
- New CTF event sounds
- New Kyonshi voices, courtesy of aeri_s
- Ayumi optimized, at the cost of the Jenna skin Sad
- Beret greatly improved, in skin and animation and taunt sound
- Some simple stress and flyby demo files (intended for timedemo)
- All TGAs that had broken headers are now corrected
- Other stuff like random asset polish

Read more at Open Arena forum

High Noon with Smokin’ Guns

Thursday, August 7th, 2008

Since the release of the Quake 3 engine source code in summer 2005 a lot of modifications and spin-offs have emerged. One such spin-off, Smokin’ Guns (formerly known as Western Quake 3), is all about classical Wild West themes: big rifles and revolvers, wailing steel guitars, bank robberies, and smooth talking. It’s a game you don’t want to miss.

Read more at Linux.com

VDrift 08-05-08 Release

Wednesday, August 6th, 2008

The code is stable, and I’m busy working on the refactor, so it’s a good time for a release.

I’ll update the “Current VDrift releases” table above as the files make it to sourceforge.

UPDATE:
Here’s the link for the windows installer:
http://downloads.sourceforge.net/vdrift/vdrift-setup-2008-08-05.exe

and the linux source:
http://downloads.sourceforge.net/vdrift/vdrift-2008-08-05-src.tar.bz2

Wesnoth 1.4.4: Maintenance Release

Saturday, August 2nd, 2008

Wesnoth 1.4.4 has been released. This is a bugfix release for the stable 1.4.x branch. In this release several smaller bugs were fixed and many translations were updated. To celebrate the release and comment on it, have a look at this forum thread. There are still two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice (only translation updates this time) and the (rather) complete changelog with (almost) all the details, which is not much more to read either…
At the moment the Debian, Gentoo, Mac OSX and OpenSolaris binaries are ready. Once the others are done you can find them at the download page. We hope there are no bugs left, but if you find any, report them.

Crossover Games 7.1 Released

Friday, July 25th, 2008

CrossOver Games for Linux was originally released back in March (CrossOver Games Preview), but the CodeWeavers team is still busy driving new features and games into both CrossOver Office and Crossover Games. The latest example of this comes with the release of CrossOver Games 7.1.

With CrossOver Games 7.1 comes plenty of game fixes and a full merge against WINE 1.0…

Read more at Phoronix

Some screenshots of the upcoming torcs version (1.3.1)

Thursday, July 17th, 2008

Look more screenshots at torcs website

Wesnoth 1.5.2: Development Release

Wednesday, July 16th, 2008

A new Development release is ready. This is the third release in the 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the forum thread which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache…
At the moment no binaries are ready. It might be a while until binaries are ready due to changes in the dependencies and most of our packagers being busy but once they are done you can find them at the download page. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.


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