Archive for the ‘mode-onedevicemultiplayer’ Category

Duck Marines, FOSS remake of ChuChu Rocket

Sunday, July 13th, 2014

Thanks to Tangram Games for pointing out to us that they just released version 1.0 of their local multiplayer game Duck Marines.

They describe it as:

Duck Marines is a cross-platform free software PC remake of Sonic Team’s ChuChu Rocket.
Duck Marines attempts to recreate the magic from the local multiplayer of ChuChu Rocket while adding new elements like mini games, a level editor, colorful pixel art and more.

But see for yourself:

For those not familiar with the original on the Dreamcast here is a small description of the gameplay:

The goal of the game is to get as many ducks into the submarine of your color. Gray ducks give you one point, gold ducks give multiple points and pink ducks will trigger an event or mini game.
Guide the ducks towards your submarine by placing arrows on the ground. When walking over an arrow ducks will instead walk in the direction the arrow is pointing.
Beware of the blue predators. Predators love to eat ducks and will kill a large number of your ducks if they reach your submarine. Try instead to guide the predators to the other players’ submarines using your arrows.

Source-code (zlib) can be found here, assets are licensed under the CC-by-NC-SA/ND. Build with the great Lua 2D game framework LÖVE by the way.

Hedgewars 0.9.19 released

Monday, June 3rd, 2013

Everyone’s favorite clone of worm-warfare, Hedgewars recently got a rather big new release as one of the developers pointed out to us by email.

One of the new level themes for Hedgewars 0.9.19

The changes are quite extensive, so instead of failing to summarize them here, check out the above linked quite extensive original release announcement.

You can also have a look at this fan-made trailer if you enjoy cheezy stuff ;)

Ancient Beast: HTML5 Hexagonal RTS’ First Release

Wednesday, December 12th, 2012
Ancient Beast is a FOSS game project that has been in development by Freezing Moon for a couple of years, tantalizing everyone with top notch concept art and 3D models. 
After a rather large restructuring in game scope, where they changed from attempting to create a 3D RTS in the Blender Game Engine, to a 2D hexagonal TBS built on HTML5, they have delivered a promising gameplay prototype that offers a mix of Heroes of Might and Magic and Magic: The Gathering’s gameplay. 
Gameplay currently revolves around summoning creatures and using their abilities to defeat other summoners
Still in heavy development, the game still needs to implement the entirety of its sizable bestiary, as well as adding animated creatures by utilizing the models they have created.
So, if you have any skills in web development, jump aboard and help them complete this awesome game!

Shorts: LambdaCube + StuntCarRacer, Naval Warfare, 0 A.D. Alpha 11

Tuesday, September 11th, 2012
StuntCarRacer (last release 2006) got re-born as a demo for LambdaCube 3D, a Haskell-based rendering engine.

Naval Warfare is a game in progress being made at Universidade de Brasília, using Gear2D (Linux/Windows).

image: celtic settlement in 0 A.D.

0 A.D. Alpha 11 got released.

Some of these news have been powered by SourceForge’s ability to sort games by update date.