Archive for the ‘mode-multiplayer’ Category

Unvanquished development news

Monday, August 20th, 2012

I have to apologize for the recent lack in FG updates, but at least *I* have a good excuse as first my Internet broke down, and now I am preparing to relocate to another continent (extra points for guessing which in the comments ;) ).

Anyways… it seems like there is now a “winner” out of the total breakdown and split-up of the efforts to revitalize Tremulous earlier this year. I will not go into details, but I can assure you it was not pretty, and I decided to skip any news coverage on it until the dust had settled.
I hope this is now the case, and for now it seems only one of the projects really shows some progress… that is unless the other is not working in stealth mode.

Lets see… at least Unvanquished is actually releasing alphas of their game, so I am leaning toward them when it comes to which will actually become a nice, playable game soon.

You can follow development quite well on one of the team-member’s blog here. In the most recent post, some nice screenshots surfaced, and both their new modeling, GUI and animation work seems quite nice too.

Unvanquished: Human base preparing for an attack

Anyways, check out the other cool news from them, and maybe try one of their recent alphas… however don’t expect a fully refurbished Tremulous yet.

Open Source Game Summer Screen Shorts 2012 #1

Wednesday, July 4th, 2012
Knights, a top-down multiplayer quest/fighting game, received some GUI enhancements.

Tales of Gydia, a Liberated Pixel Cup fantasy turn-based RPG that focuses on UGC, was started on SourceForge.net.

Unknown Horizons, a historical city-building and economy RTS, received some new citizen building graphics from a first-time contributor.

Black Dog, an extremely atmospheric HTML5, fully-FOSS helicopter mini-game, got its (unfinished) Android port released.

Linus Torvalds not only showed his annoyance with Nvidia but also his love towards open source games in a recent talk (goto 58m20s).

ctdabomb, an active community member, converted and license-clarified the Art Museum SuperTuxKart racing track over the time span of about one and a half months, after asking the community for support.

SuperTux, a cute platformer, needs help finishing an animated owl sprite. To the left, you can see the current placeholder graphics.

unrelated monster spawner animation

FLARE, a hack’n'slash RPG engine and game, requested translations via email, pull request or forum post.