Archive for the ‘Määratlemata’ Category

Heretic and Hexen liberated!

Friday, September 12th, 2008

After several years of trying, members of the Doom community have succeeded in getting the source code to Heretic and its sequel, Hexen to be re-released as free software under the GNU General Public License.

For those of you who’ve never heard of these games, here’s what we have to look forward to in the near future:

In Heretic, three brothers have used their immense magical powers to turn the seven kings of Parthoris into mindless puppets. However, a group of elves are immune to the brothers’ spells and had no allegiance to any of the seven kings and are thus declared as heretics and a campaign of genocide is launched against them.

In the sequel, Hexen, a new feature is the choice of character class. Players may choose to play as a fighter, cleric, or mage. Each character has unique weapons and physical characteristics, lending an additional degree of variety and replayability to the gameplay. It also introduces the concept of “hub” levels to the series, wherein the player travels back and forth between central hub levels and connected side levels.

The source code for the Doom engine was released under the GPL in 1999. Although Doom was originally created for MS-DOS, the original source release was for the subsequent GNU/Linux version.

The original purpose of source ports was cross-platform compatibility, but shortly after the release of the Doom source, programmers were correcting old, unaddressed Doom bugs and deficiencies in their own source ports, and later on added more source code features to add new game features and alter gameplay. Doom source ports have been created to allow Doom to run on many different platforms including handheld consoles, the OLPC and various cellphones.

Doom has already been ported to the Neo FreeRunner.

Thanks to everyone in the community for their on-going efforts to see these games released as free software, and thanks to Raven Software for finally doing the right thing.

Eternal Lands 1.7.0

Thursday, July 17th, 2008

Changes:
1. Sky/better 3rd person view.
2. Better minimap (alt+m).
3. Improved weather effects.
4. Context menu for many GUI elements (right click on windows, bars, etc.)
5. Many other smaller improvements and bug fixes.
6. New weapon and armor (not available in the game yet).
7. New eye candy effects.
8. Map bug fixes & a few new additions

Server changes:
1. Engineering god.
2. Fixed the knowledge list.

Contributors (in no particular order)

Florian
- lots of Eye Candy related stuff
– missile effects
– level up effects
– harvesting effects
– ongoing effects (client side triggered, server triggers are still WIP)
– EC debug window
– enabling poor man now immediately reduces particle count for smoke and fountains, no map change required
– fireflies
– staff effects
– mine effects
– other effect tweaks

- small stuff
– scale floating damage message with the amount of damage taken
– display a floating message “miss” on missed shots
– fix endian issues in missile messages
– OSX related fixes
– AMD64 related fixes related to different types of float implementations

Schmurk
Sky, new camera movement, weather effects, various bug fixes.

bluap
The context menu system (right-click menus); cut/copy/paste, general hud, quick spells, quickbar, player banner and window title menus.
#exp is now client side and has all the skills.
New settings button on login screen.
Print storage catergory items to console (from title context menu).
Print astro text to console (from title context menu).
Inventory window size selection (from title context menu).
Debian/Ubuntu Linux package files

Bugs fixes:
Window text wrapping
Fixed rules and language selection window so they always get used on a new install.
Give warning message for books not in book list.
Prevent astro window bars extending beyond window.
Fixed crash when new character name was too long.
A few additions and fixes for kibora’s rotating minimap.

LabRat
More work on the shadowed text in the HUD
Mapwalk dance fix
Various small bugfix suggestions with other developers

Acelon
Galienne temple addition, map bug fixes.

And a big thanks to all the Mods! (IMG:style_emoticons/default/tongue.gif)

Learner
Aislinn
Ghrae
Thyralax
Asgnny
Eiri
Acelon
DustPuppy
Maxine
Theryndan
Annatira
Spleenie
Apparition
Creedka
molime
Usl
Theladin
Samy_Navilian
Sampaio
Ghaele
Geritt


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