Archive for the ‘love’ Category

DevCorner: Superpowers HTML5 collaborative game maker open-sourced!

Monday, January 18th, 2016

Great news for HTML5 game developers: a few days ago Superpowers was released under the ISC license.

What is Superpowers? A game development platform (an integrated editor but you can collaborate in realtime online; how cool is that! 😀 ) for making HTML5 games using TypeScript (a superset of Javascript). But you will also be able to work with other languages, so far support for the well known LÖVE2D is available.

Learn more in this video:

The source is available here and there is also an repository with a few sample games. If you like what they are doing, please consider becoming a supporter.

Looking forward to your new HTML5 games!

Best Open Source Top-Down Space Shooter : Super Space Invader

Tuesday, January 5th, 2016

Lasers, rockets, shields, health regeneration, pixels. You know. The good stuff. Just nicely packaged with levels of just the right duration and hardness, persistent upgrades, shaders, reverb…

Two buttons are enough to play, since that was one of the themes of Ludum Dare #34, in which the game came #74 among 1638 jam entries.

Supser Space Invader was made with LÖVE (v0.9) and thus runs on Linux, OS X, Windows.

The source is available on GitHub under zlib/libpng.

Mini Sci-Fi Open Source Tower Defense Game

Monday, August 10th, 2015
Purely by chance, I found an obviously abandoned but still fun to play mini tower defense with a skippable tutorial level and two playable missions, beautiful graphics and performance settings.

To be a master is to spam en mass
So you place towers and the shoot enemies that move towards your base. I know this! Being an impatient player type, I skipped past the tutorial and was annihilated in level 1.
Short enough messages in a hard enough tutorial level
The degree of my destruction was such, that I was thankful for the tutorial being there at all. Even though I did die in it, it taught me enough about the all-or-nothing early game (which some might refer as to “unbalanced”) to get my strategy right.
Turn off for speed. Turn on for awesome!
You get 3 towers: that allows you to build more tower, one that allows you to shoot more and one that shoots. You can block paths and create mazes. There are no tower upgrades and that’s okay.
All the plot. Space to continue. Take that non-skip-able intro video AAA games!
Mission #3 is not possible to win (prove me wrong) but it was a great experience to find that I was able to beat the tutorial mission after all. By deviating from the given instructions! If that’s not freedom (besides being open source) then I don’t know what is!
Yeah right…
Come to think of it, the ridiculousness of level 3 practically speaks “dear player, you should totally fork and make new levels!”
Made with love2d

The last commit to Turres Monacorum was in May 2014 and the game was made at a game jam. My experience dictates that this won’t be picked up by the original developers any more but to any player with love2d installed, it will come as a wonderful, visually polished snack!
Download the mini tower defense game from the github release page and enjoy!

Duck Marines, FOSS remake of ChuChu Rocket

Sunday, July 13th, 2014

Thanks to Tangram Games for pointing out to us that they just released version 1.0 of their local multiplayer game Duck Marines.

They describe it as:

Duck Marines is a cross-platform free software PC remake of Sonic Team’s ChuChu Rocket.
Duck Marines attempts to recreate the magic from the local multiplayer of ChuChu Rocket while adding new elements like mini games, a level editor, colorful pixel art and more.

But see for yourself:

For those not familiar with the original on the Dreamcast here is a small description of the gameplay:

The goal of the game is to get as many ducks into the submarine of your color. Gray ducks give you one point, gold ducks give multiple points and pink ducks will trigger an event or mini game.
Guide the ducks towards your submarine by placing arrows on the ground. When walking over an arrow ducks will instead walk in the direction the arrow is pointing.
Beware of the blue predators. Predators love to eat ducks and will kill a large number of your ducks if they reach your submarine. Try instead to guide the predators to the other players’ submarines using your arrows.

Source-code (zlib) can be found here, assets are licensed under the CC-by-NC-SA/ND. Build with the great Lua 2D game framework LÖVE by the way.

LÖVE game programming course for kids/teens in Kansas City (August 2012)

Monday, July 9th, 2012

There will be a Lua game programming class for kids and teens in Kansas City by indie game developer Rachel Morris some time in August 2012.

LÖVE 2D game engine and Tiled Map Editor will be used. Both are open source and run perfectly fine on Linux systems.

Rachel is known for OpenArt and you can check out an interview with her or her GitHub repositories.

Feedback on the existing course materials and of course participants are requested.