Archive for the ‘linux’ Category
F-Zero and Wipeout set the standard for the futuristic sci-fi racing games genre and inspire many game developers.
Over the years, four projects of that genre were started and developed to a playable state that are now open source code:
While gameplay is simple without pickups, boosts or weapons, the campaign keeps it interesting. The 180°-Turns used in H-Craft level design are very refreshing to the genre.
CoreBreach is a commercial anti-gravity racing game with combat gameplay. There is a freeware dataset that allows compiling and playing a simpler-looking version.
Being an Objective C project, it was unusual to compile for me on latest Arch Linux but possible. Campaign mode, weapons and split-screen multiplayer make it cover many bases.
Racer is the only project with 100% free as in freedom data, yet unfortunately it does not compile on current Arch Linux.
Of our four projects, this is the only that has the classic drive-over boost fields.
Ecksdee is the oldest of the bunch and has challenging time trial single-player gameplay.
There are weapon pickups but without AI or human competitors they serve no purpose yet.
|Latest Version||2015-02-23 (1.3)||2012-11-30 (git)||2010-10-10 (r349)||2006-11-24 (0.0.9)|
|Menu UI Look||good||ok||good||ok|
|Linux Builds or Compiling||not tested, build used||complicated but compiles||fails||fails, win32 build/wine used|
|Art Asset License(s)||Mostly no-modify-no-distribute||no-distribution, GPL, CC-BY 3.0||CC-BY-SA 3.0||GPL, CC-BY-NC, CC-BY-NC-ND|
|Is It Cool?||yes||yes||yes||yes|
* Could not build racer, reviewing from long term memory
The cool Blender Game Engine project RGP has it’s .blend file available but it does not have license information. The .blend contains no audio and only one level without AI.
HexGL is pretty but has no sound, no ai, only one level and is CC 3.0 BY-NC licensed (including code) at the moment. If anybody is interested in contributing: the developer indicated interest in the MIT license.
TheRush seem to be Windows-only and does not run in Wine.
Following the release of the Torque3D engine under the MIT license (latest release 3.5 here), there was a lot of back and forth regarding a port to Linux (the engine actually used to have a good Linux port, but that one was dropped a few years back). At some point there was even an official Kickstarter crowed-funding attempt, which however failed to reach the estimated funds (but nether the less more than US$10k were pledged). After that things quited down, but several people continued developing a OpenGL renderer and Linux port.
Now it seems like all these efforts seem to be near a somewhat usable Linux port or at least that’s what I understand by following this forum thread.
|Torque3D running on Xubuntu 12.10|
In the short term the most interesting application of this Linux port is probably that the creator of RotC has announced on his currently running indigogo campaign to liberate (and update) the game, that now there will also be a Linux port.
Great news if you ask me, so don’t forget to pledge some of that Christmas money you got towards reaching the funding goal (currently $388 out of $1500, with 36 days left). Let’s make this happen!
Quietly in the background a group of open-source and Linux enthusiast websites (full disclosure: including FreeGamer 😉 ) has developed a new platform for promoting open-source games: http://www.linuxgameawards.org/
One of its regular features will be a monthly award and a related promotion drive for the winner on all affiliated sites.
As a start, our community came up with the first 10 nominees for the January 2014 award and you can now vote for your favorite game of those here.
P.S.: One of the nominated projects, SuperTuxKart, had a new release today also. Don’t forget to check it out and vote for them if you like it.