Archive for the ‘idtech2’ Category

New Alien Arena, with included alpha-demo of in development commercial spin-off

Wednesday, September 11th, 2013

Yes, it looks like the developers behind the long running idTech2 based AlienArena are going make a more slower paced & ‘tactical’ spin-off and try to sell it. As before the engine will stay open-source (GPLv2), but the assets for the spin-off will stop being free-as-in-beer.

Here is the official launch-trailer of the new update and the alpha demo:

Beside the new game-play mode, they have also finally updated the menu, and the new version of it is rather spiffy. You can see it in action and more of the regular game-play in this recently uploaded random YouTube vid (warning: goofy British accents and profanity). GamingOnLinux also recently had a small preview-article.

Last but not least (while we are on the topic of idTech2 based games), a small game-developer’s advertisement of a new project currently unfolding in our forums. If you know your way around Quake(2) based engines and/or pixelish art, please join the effort ;)

War§ow 1.0 released

Sunday, July 29th, 2012

Yesterday the long awaited version 0.7  1.0 was released and thus after 7 years of development War§ow has gone out of beta.

For those out of the loop, here is a short description of it by the developers:

Warsow is a fast paced, deathmatch game. It has your classic things like bunny hopping, rocket jumping, and general mayhem. There’s many game modes, including, Bomb & Defuse, CTF, Instagib, and the classic 1v1 Duel.

You can see the full changelog (including many nice screenshots) here, and if you want to give it a try, head over to their download page.

They also made a nice release trailer:

For those wondering, there is some discussion here with War§ow developers trying to justify their decision to keep the art assets non-free and why there isn’t a open source-code repository.
Personally I am not convinced, but at least they release their engine code and promise to keep the overall game always freeware…

However besides that, it’s a fun FPS! So try some crazy parcour-like moves yourself ;)

OverDose now officially… hmm?… open-source?

Saturday, June 30th, 2012

Somehow I was under the impression that the team behind Overdose had realized some time ago that by using the idTech2 base they would be bound to the GPL licensing requirements, and abandoned plans to buy a separate license just to keep the code closed… however that was never officially announced until now:

This now means that OverDose is totally open, totally moddable, and totally complete with its own mod tools, which include level compilers, map editors, font tools, custom HD .RoQ video compilers, texture compression tools, model format tools… Lets just say, a decent package of tools with a fully written SDK and developer wiki. So you don’t just get the game source code, you get the full shebang, everything. Of course media still belongs to OverDose, but the above should be great news to any mod people or budding game makers.
Whats more, the code is available… Right now! Get in touch at odium@team-blur-games.com for a link to the codebase which is constantly updated! Any budding coders out there who want to be part of the OverDose team be sure to get in touch, we always, ALWAYS need more coders ;)

In their recent news they also mention that they have realized that keeping the source closed doesn’t help against hackers (a realization that comes better late then never :) ) and that their updated (GTK-Radiant based) level-editor is now available. That they add all their other (AFAIK Windows only) tools into the open-source mix too is an unexpected but very nice bonus!

Some recent automatic foliage tests

I assume by asking for code access they will point you to the “hidden” repository here, but giving them some positive feedback by asking for it, will probably be the “right thing”tm to do ;)

Oh and don’t miss the long WIP thread with some nice (but over post-processed) screens here.

WIP weapon model

Last but not least: To avoid sounding too negative *again*, I think this is a great development and this could become a really nice open-source modding platform, specially if they make at least a base set of assets available under a more liberal license *hint* ;) So show them some support by helping out or maybe donating.