Archive for the ‘genre-shooter’ Category

Galaxy Forces: Moon Lander Action!

Friday, January 9th, 2015

Galaxy Forces is an open-source moon lander shooter single-/multiplayer game hosted on SourceForge, it is nearly finished.

It is unique of its kind in offering global hiscores and achievements. Replays and AI enemies also available.

Try it. It plays on Win, Mac and Linux.

Strife: Veteran Edition

Sunday, December 14th, 2014

Just in case you can stand having Steam DRM installed in your system, I recommend taking a look at Strife: Veteran Edition. Strife is a Shooter/RPG based on the Doom Engine and dating back to 1996. The developers for this new remake had the wits and sensibility to use the Chocolate Doom engine as the main code base, which is, of course 100% licensed under the GPL. With so many top quality Free Software engine remakes around here, it really astounds me why so few developers choose to use them on modern HD remakes and ports (I’m looking at YOU, upcoming remake of Heroes of Might and Magic III not using VCMI).

As mentioned, so far the game is available exclusively on Steam, but I’m pretty sure a DRM-free GOG version will eventually follow, as it usually does.
Code License: GPLv2 + LGPL
Assets License: Proprietary
Website
Source Code (Github)

Winter Shorts 1: Word War Vi Laser Edition, Space Nerds in Space

Sunday, February 24th, 2013
SNiS Engineering screen

Stephen Cameron, one of my personal heroes of game development (Be The Wumpus), made Word War Vi support color laser projectors using the openlase library [blog post].

Another project that our forum users were allowed to follow in this thread is Space Nerds in Space:

So this game (when it becomes a game) is very much inspired by Artemis Spaceship Bridge Simulator
See: artemis.eochu.com The idea is you have a game which is played much as the actors in the Star Trek TV series played their roles on the bridge of the Starship Enterprise. There are a number of “stations”: Navigation, Weapons, Science, Communications, etc. and each player assumes that role. Each station has it’s own laptop or other computer which communicates via network to a central server which simulates the game universe. So it’s kind of a cooperative multiplayer network game… No reason not to have multiple teams in multiple starships inhabiting the same server/universe either cooperating or doing battle.
Mine is different than Artemis Spaceship Bridge Simulator in that it is:
GPL’ed.
Linux/gtk
Probably uglier (lol).
Probably more scalable (yay vector graphics.)
Not even close to finished.

It will probably be a while until I’m in a room with enough Linux users to test play this game but when the time comes, I shall be prepared!