Archive for the ‘genre-fps’ Category

OverDose now officially… hmm?… open-source?

Saturday, June 30th, 2012

Somehow I was under the impression that the team behind Overdose had realized some time ago that by using the idTech2 base they would be bound to the GPL licensing requirements, and abandoned plans to buy a separate license just to keep the code closed… however that was never officially announced until now:

This now means that OverDose is totally open, totally moddable, and totally complete with its own mod tools, which include level compilers, map editors, font tools, custom HD .RoQ video compilers, texture compression tools, model format tools… Lets just say, a decent package of tools with a fully written SDK and developer wiki. So you don’t just get the game source code, you get the full shebang, everything. Of course media still belongs to OverDose, but the above should be great news to any mod people or budding game makers.
Whats more, the code is available… Right now! Get in touch at odium@team-blur-games.com for a link to the codebase which is constantly updated! Any budding coders out there who want to be part of the OverDose team be sure to get in touch, we always, ALWAYS need more coders ;)

In their recent news they also mention that they have realized that keeping the source closed doesn’t help against hackers (a realization that comes better late then never :) ) and that their updated (GTK-Radiant based) level-editor is now available. That they add all their other (AFAIK Windows only) tools into the open-source mix too is an unexpected but very nice bonus!

Some recent automatic foliage tests

I assume by asking for code access they will point you to the “hidden” repository here, but giving them some positive feedback by asking for it, will probably be the “right thing”tm to do ;)

Oh and don’t miss the long WIP thread with some nice (but over post-processed) screens here.

WIP weapon model

Last but not least: To avoid sounding too negative *again*, I think this is a great development and this could become a really nice open-source modding platform, specially if they make at least a base set of assets available under a more liberal license *hint* ;) So show them some support by helping out or maybe donating.

Xonotic and idTech4 news

Monday, June 25th, 2012

Hello and welcome to slow summer news time ;)

But at least the awesome guys over at Xonotic took their time and wrote up what exciting new additions are on their way to version 0.7 in their latest edition of what they call WoX-Blox #4.

There you can read up up exiting changes to the Railroad tycoon mod they are working on… watch this video… pure exitement:

Ok I was kidding about the last part… that is actually one among many cool small additions they are working on to make Xonotic an even better game.
Not mentioned in the blog yet, are the cool modifications to the Overkill mod and the vehicles tZork is currently working on and which can be tested already on a few servers.

Staying with the FPS Topic, it seems like the development of the GPLed Doom3/idtech4 code is finally moving somewhere. However iodoom3 (besides that they got a nice looking website recently) is not the center of development as it was the case with ioquake3 it seems.
The Doom3World forums are buzzing with activity though, with open-source commercial developers looking into porting their upcoming games to idtech4, people working on code and openSDK enhancements and an awesome code review of the idtech4 engine to jump-start potential developers.

Besides that, the previously mentioned Doom3 modification The Dark Mod (additional info here), a Thief inspired steampunk-stealth game is finally making some progress toward the long promised stand-alone version (Progress Wiki here).

Here is also some recent commented game-play video:

Some more (uncommented) gameplay can be seen also in this video. The next version will still require a few Doom3 assets however, so if you are skilled in texture making, mapping (with their DarkRadiant) or such, offer them some help to get rid of those last remaining dependencies. However AFAIK most of the new art is also non-FOSS  and only freeware (or at least I can find any info on the art license… please comment if you know better) :-/

Last but not least there also seems to be another awesome looking Doom3 mod, aiming to go standalone at some point: Grimm: Quest for the Gatherer’s Key. No idea when and how, but I guess they are just waiting for a more stable idtech4 community version.