The website mentions a fully open-source release at the end of this year, so I am rather intrigued what they will come up by then!
Archive for the ‘genre-fps’ Category
(Yes, that is a rather thin common ground to combine these two news in one post ).
The reports of my death have been greatly exaggerated!
Because it looks like development was not only resumed after the earlier announcement of a project hold, but even increased in pace
Anyways, here is a great video:
And the other one is for “FreeGameDevs”:
And as they say: good things come to those that wait, and things are better late then never… so I am happy to also report about the Octaforge 0.2.0 beta1 release.
This friendly fork of the Cube2 engine, brings an impressive list of new features on the table, and should once it becomes more “production ready” be a strong contender for the easiest to mod FPS engine out there!
- Vanity items and improved colours: dress up and frag with style.
- Visible legs in first person: know where you are kicking and parkouring.
- New and revamped maps: bringing you even more variety.
- Better viewing: level flythroughs, improved third and first person cameras.
- Better menus and other HUD elements: easier to see and read at a glance.
- New weapon: Mines add a new dimension to the existing gameplay.
- New mode: attack and defend in Gauntlet, competing for the most laps.
- Automatic demo recording: for those times you just have to watch it again.
- User Accounts: donate or contribute, and wear the in-game supporter badge.
- Improved weapon balance and gameplay rules, bugs fixed, and much more.
Especially the visible legs in 1st person view add to the parcour movements and overall the game feels much more “complete” now. Here are some impressions of a bot-match I had earlier on:
The bad news is that we missed Xonotic‘s third birthday, but you can still congratulate here (where you can also read about some pretty cool updates to the game). To celebrate it, kojin made a nice frag movie:
I have outed myself previously as not a big Minecraft fan, so take everything in this post with a grain of salt (as I obviously don’t really understand that genre).
Anyways… recently this sub-reddit for open-source games was pointed out in our forums, and while it isn’t really as lively as others (for example the Linux gaming one) it pointed out an new project called Iceball:
|Pre-alpha Iceball screenshot|
Now maybe the graphics are lacking on purpose (see disclaimer above), but I couldn’t help to think: why for f***’s sake did they have to reinvent the wheel with their own engine instead of using for example Terasology:
Ahh well, at least it made me aware that Terasology is still very much under development, and with its focus on DungeonKeeper & Dwarf-Fortress elements, it might actually become a game I would play (and doesn’t make my eyes bleed :p ).
Force: Leashed is a free first person gravity fiddler. To advance, you need to guide rockets to their targets using spherical potential fields. And no, it’s not like Portal. That much.
Force: Leashed is available for free download for Linux, Mac OS X and Windows from its website.
The art asset license status is unknown. Watch this tweet for further information.
UPDATE: Here is a nice video of the (Note: Alpha) gameplay:
|New Unvanquished human player and weapon model|
Besides the changes already mentioned previously, they have also replaced some more weapon models and now also have a really nice new webpage!
Still lots of things to do… but big thumbs up for the progress so far!
FreeOrion 0.4.1 has been released a month ago. There still is no manual ship combat mode and there is a certain sluggishness regarding GUI responsiveness but the beautiful audio and graphics and consistent writing are definitely worth a try.
You can check out a preview of current 3d ship combat tech demo in this video (7m30s in).
Some helpful vote commands:
vcall timelimit 600 (for when the time is draining too quickly)
vcall gotomap unseal (for when you realize that Unsealed Trial is the only playable map )
If you’d like to record your own videos, all you need to know is on Xonotic’s Democapture wiki page.
Somewhat related to the previous blog post (don’t forget to vote to give a VR kit to the Cube2 developers), I can bring you the news that you can now download a new release (1.3 Galactic Edition) of Red Eclipse. By the words of the developers this is mostly a bugfix release:
This release sees a semi-stabilisation of the gameplay in favour of implementing a variety of bugfixes and user requests. We’ve removed some old cruft and implemented a few new game types to replace them, like coop (humans fight high powered bots), and king-of-the-hill (control and defend one flag). Due to the popularity of the impulse/parkour system we have introduced a new “impulse vaulting”, where you can hold down your parkour key to “vault” over low obstacles, making it that much easier to navigate around busy levels.
|Some MekArcade mechs|
Information is otherwise relatively sparse (I couldn’t find any word on their media license for example… but given RE’s CC-By-SA licensing scheme I hope they sticked to the same), but they plan to release a first version relatively soon (Maybe they waited for the RE 1.3 release?).
The screenshots released so far look quite nice also and first released video gives off a Mechwarrior like vibe too, so I guess I am looking forward to their first release
I have to apologize for the recent lack in FG updates, but at least *I* have a good excuse as first my Internet broke down, and now I am preparing to relocate to another continent (extra points for guessing which in the comments ).
Anyways… it seems like there is now a “winner” out of the total breakdown and split-up of the efforts to revitalize Tremulous earlier this year. I will not go into details, but I can assure you it was not pretty, and I decided to skip any news coverage on it until the dust had settled.
I hope this is now the case, and for now it seems only one of the projects really shows some progress… that is unless the other is not working in stealth mode.
Lets see… at least Unvanquished is actually releasing alphas of their game, so I am leaning toward them when it comes to which will actually become a nice, playable game soon.
You can follow development quite well on one of the team-member’s blog here. In the most recent post, some nice screenshots surfaced, and both their new modeling, GUI and animation work seems quite nice too.
|Unvanquished: Human base preparing for an attack|
Anyways, check out the other cool news from them, and maybe try one of their recent alphas… however don’t expect a fully refurbished Tremulous yet.
Yesterday the long awaited version
0.7 1.0 was released and thus after 7 years of development War§ow has gone out of beta.
For those out of the loop, here is a short description of it by the developers:
Warsow is a fast paced, deathmatch game. It has your classic things like bunny hopping, rocket jumping, and general mayhem. There’s many game modes, including, Bomb & Defuse, CTF, Instagib, and the classic 1v1 Duel.
You can see the full changelog (including many nice screenshots) here, and if you want to give it a try, head over to their download page.
They also made a nice release trailer:
For those wondering, there is some discussion here with War§ow developers trying to justify their decision to keep the art assets non-free and why there isn’t a open source-code repository.
Personally I am not convinced, but at least they release their engine code and promise to keep the overall game always freeware…
However besides that, it’s a fun FPS! So try some crazy parcour-like moves yourself