Archive for the ‘genre-exploration’ Category
I have outed myself previously as not a big Minecraft fan, so take everything in this post with a grain of salt (as I obviously don’t really understand that genre).
Anyways… recently this sub-reddit for open-source games was pointed out in our forums, and while it isn’t really as lively as others (for example the Linux gaming one) it pointed out an new project called Iceball:
|Pre-alpha Iceball screenshot|
Now maybe the graphics are lacking on purpose (see disclaimer above), but I couldn’t help to think: why for f***’s sake did they have to reinvent the wheel with their own engine instead of using for example Terasology:
Ahh well, at least it made me aware that Terasology is still very much under development, and with its focus on DungeonKeeper & Dwarf-Fortress elements, it might actually become a game I would play (and doesn’t make my eyes bleed :p ).
Scavenger is a simple space exploration game set in a large debris field, created by Fiona Burrows in December 2009.
It is polished, very atmospheric and expresses a subtle sense of humor inside item/object names.
The code is written in Python and runs on Linux, Mac OS X and Windows.
On her blog, Fiona writes about her development process:
- Pick a simple idea and roll with it.
- Never leave an unfinished feature.
- If anything can be polished then do it – If an animation can be added to something then do it, if a small particle effect can be added here then do it.
- Don’t stress over running out of time. When it doubt, pretend this was the plan all along.