Archive for the ‘Free Gamer’ Category

Browser based MMO: Ironbane

Friday, August 23rd, 2013

I wanted to write about this browser-based MMO game called Ironbane for a while, but never actually got around trying it (it’s easy though, no need to register for the alpha currently, just hit play; but for me under Linux with Firefox 23 it just kept loading and loading… could have been my very slow connection though). Luckily the creator got into contact with us to remind me about it.

Here is an slightly older video of the tutorial level:

The code (GPLv3) can be accessed on Github, and there is a nice contributors guide. The author also confirmed that there are plans to release all the artworks under CC-by-SA soon, so it can be called a proper FOSS game.

But regardless of that, I feel they need to work on the huge pixel (ok actually texel) density spread, e.g. the strongly different size of individual pixels on the screen ;)

We also asked the creator about any longer plans to commercialize it and this is what he got to offer in that regard:

When we reach beta we would like to offer optional stuff like houses, special clothes and other things for donations (nothing that can give an unfair advantage). So in a way this can be classified as F2P, yes.

Which I guess sounds like a good idea to fund further development and hosting costs.

Anyways… unless you live in the same internet darkage like me, there is no reason not to give it a try!

Assault Cube reloaded, version 2.5.8

Saturday, August 17th, 2013

I’m a bit hesitant to cover this game, as media licensing is a complete mess, but well some might enjoy playing it and the source-code is there ;)

Here is a longish game-play video of Assault Cube Reloaded:

You can follow the latest development and see the change-log here.

P.S.: Funny to see some of the Red Eclipse artwork and Xonotic sounds (I think) reused, but I wouldn’t want to open the can of worms in regards to them being copy-left licensed…

Lips of Suna 0.7.0 released

Monday, August 12th, 2013

After a long hibernation a new version of the 3D RPG Lips of Suna was released today!

Take that you, ermm brown something?

More screenshots here, and there are quite a few great new features:

  • New terrain system.
  • More responsive controls.
  • Real single player mode.
  • New spell and enchantment systems.
  • Many graphical improvements.
  • Added limited scope game modes.
  • Improved script performance.
  • Extended character modeling support.
  • User interface improvements.
  • Improved mod loading.
  • Major code cleanup.
  • Several less interesting changes.

Looks like the developers are back at it full-force, so give them some encuraging feedback over here!

GSoC 2013 pushes SuperTuxKart forward!

Friday, August 9th, 2013

If you follow our planet, this is no news, but the recent advances in graphics, networking a other stuff from SuperTuxKart are quite nice. This is basically a result of them being accepted to this years Google Summer of Code.

Not showing most of the new features yet is this nice video featuring the mascot of OpenGameArt.org as a new player character:

But their blog has many interesting technical details (and other screenshots + videos) to show off the new features.

So if you like to also contribute, or just want to praise the great work, have a look at their FreeGamer hosted forums :)

Stunt Rally 2.1 released

Wednesday, August 7th, 2013

My luck… I do the reluctant once in two weeks post to keep the blog alive, and almost the next day is an unexpected big new release of a cool game ;)

Ahh well… Stunt Rally 2.1 seems to have ventured into even less realistic spheres now:

Awesome alien worlds in Stunt Rally 2.1

A lot more (mostly more conventional) new screenshots can be seen here.

All I need now is a nice unrealistically spongy arcade style vehicle handling, and I am happy :p

Assorted news #1024

Monday, August 5th, 2013

*hrmmpf*

tl;dr: Just click on the links above :p

Much activity for Zero-K and some other news

Wednesday, July 24th, 2013

Zero-K, the probably coolest fully FOSS offspring of the SpringRTS engine has seen at least two new releases since it last crossed my mind to check their page… a pity actually as the new features of version 1.1.7.0 (and prior) seem quite nice.
And for those not into the game (yet), there is now a channel with commented multi-player matches like this one:

Just a pity that the game-play doesn’t really allow much zooming in to see the graphically really nice units ;)

In unrelated news:

Hmm, there is probably much more… so please comment below :D

DevCorner: Open (Game Art) Bundle

Sunday, July 14th, 2013

An interesting mixture to “pay what you want” and “ransom funding” has recently surfaced with the Open Bundle:

You can buy all the offered game art and use them under the CC-by license and if the total threshold is reached (10k, 1 day remaining, 9.3k already pledged) all the game art (2d sprites and music) will be officially released under the CC0. A split of the funds is btw. shared with the EFF and Creative Commons.

For those wondering: no, it is not done by our friends of OpenGameArt.org, but they think it is a good project anyways. Interestingly the creator is also thinking of expanding the idea:

Do you want to host your own “public domain ransom”?
I’d love to help you! Email me at nick@commonly.cc

P.S.: While we are on last day notices: Today ends the registration period for the Unvanquished summer tournament. Also check out their latest Alpha 17.

Cataclysm: Dark Days Ahead, funded!

Tuesday, July 9th, 2013

The self described open-source rogue-like survivalcraft / driving game in a sci-fi zombie apocalypse has successfully reached its goal on Kickstarter, and one of the developers will now be able to work on it full-time for a few months to implement for example a back-end for proper graphics.

But see and hear about it yourself:

The first stretch-goal is close too, with 12 days remaining to pledge money towards this cool project.

Less rosy does it look for the previously featured Data Dealer project. With only 48 hours to go, but still about 10k missing it will be a close finish if at all. They got some remarkable press lately though and jumped up about 10k in the last days, so it is still possible. So if you haven’t done it yet, pledge here.

Open Source Never Dies

Wednesday, July 3rd, 2013

The beauty of open source is that projects never officially die as long as the source is available.

Some classics simply keep moving forward because of this.  They get written off, domains expire, progress seems non-existent, but then somebody with a bit of knowledge and drive does something and the project is alive again!  That is the beauty of Free / Libre & Open Source Software.

Super Tux

The last Super Tux release was 0.3.3 in March 2010; that isn’t even labelled stable.  The last stable release was, y’know I couldn’t even find out.  It was before 2007, that’s all I know.

Progress is slowly made though behind the scenes – something more obvious since the project recently acquired a forum with FreeGameDev.  There are several ‘clones’ (a GIT term) that have been worked on in the last year or so, with the master branch receiving plenty of love this year.

One of their problems is that some things are hard to find out without quizzing the developer(s).  For example, the editor for the development version is a separate project (as explained here), but that doesn’t appear to be documented for the time being.

Status: Release required, Web News or Blog required

Extreme Tux Racer

Now here’s a blast from the past.  Extreme Tux Racer, long ago losing its domain/forums, has come back to life seemingly from the brink.  With the forums moved to Sourceforge, there’s been a stream of development activity.

(I even helped by managing to acquire admin access to the project in order to give it to the new developers.)

And it isn’t just background noise; version 0.6 beta1 has been released!

Still, without a website or much PR beyond the forum they could do with a few fresh faces.  Forums can be quite closed communities – if you don’t check it, you wouldn’t know of this release.  I bet they would appreciate some feedback, so check it out if you can.

Status: Website required, Outreach required

Other News

Are there any other open source games that look stalled on the surface but are coming back to life?  Comment!