Archive for the ‘Free Gamer’ Category

MegaGlest 3.9.0 released

Monday, November 18th, 2013

Since I am having internet troubles as of late, I’ll keep it short and hope it will actually come through:

Megaglest 3.9.0 was released today, see changelog:

v3.9.0
- we hopefully now really solved the last out of sync problems for cross platform games.
- animated tileset object support. ( like trees moving in the wind )
- new tileset texturing possibilities
- new tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system
- greatly improved textures and animations for the roman faction
- new maps
- better network game performance / management to handle slower clients.
- easier ability to download game content from host and masterserver( if available there ).
- new arranged options menu with several sub menus
- menu gui improvements
- attack hotkey toggles through all attack types
- single player games can be sped up incrementally in steps.
- color picking is greatly improved and the default selection mode now for better compatibility
- greater ability to translate game content into your native language. (including techtrees)
- Added Hebrew, Arabic, Vietnamese (and others).
- screenshots for savegames without annoying menu in screenshot.
- addition of google-breakpad to better track down bugs.
- many new lua functions for scenario modders.
- cell coordinates are shown in the mapeditor
- tilesets can set default air unit heights
- added ability for stand alone mod’s to customize more of the engine like about screen.
- performance improvements.
- and as always many bugs were fixed
- improved textures for tech faction

Boson X is sciencey, also Free

Thursday, November 14th, 2013

Boson X is a simple time-waster gamey-thing, which has been making quite a furor in the indie game world. Turns out it’s not only available gratis, but it’s also Free Software. It’s quite a challenging little game, but oh, if only particle physics were this easy. So if you want to experience all of the thrill of being on the edge of a scientific breakthrough with none of the insane amounts of reading and complex calculations (and actual breakthroughs), give it a try.

I wish actual science was more like this

The source for the engine is available here under the MIT license. The game itself is completely scripted in lua, so will find all of the required data inside the game package itself. Spread it, port it, package it, but remember all of the artwork as well as the brand name are copyrighted.

[Edit by Charlie] Boson X is not related to Boson, the FOSS RTS. Sadly that project has not been updated since 2006.

New releases from the Worldforge project.

Sunday, October 27th, 2013

Yesterday saw the release of a new version of the client-side software “Ember” for the Worldforge project (an open-source MMO framework).

The focus of this version was to improve the world-editing features, and if not yet included, the GoSC 2013 improvements (for example an updated terrain renderer) should arrive in Ember soon too.

Speaking of the GoSC 2013: Another project benefiting from it under the umbrella of Worldforge was Ryzom Core, the open-sourced MMORPG engine behind the (older) commercial Ryzom MMORPG.

It seems like their OpenGL3.0 renderer is making good progress (see some videos here), and they seem to have finally decided to tackle the lack of proper Blender tools by hiring someone to do it (see paid job advertisement on Blender Artists). As it is an open-source project this seems to have been initiated by one of the developers only, so maybe we can get some people to pledge some extra funds to add to the bounty he is offering?

Quick reminder: Free The Monsters open game art crowd-funding

Tuesday, October 22nd, 2013

We talked about it before here, but now there is only about 2 days left and even though all funds go to the team regardless of if the goal is reached, they are still a long way off what then would need to create a nice set of openly licensed fantasy monsters.

So please head over to their indiegogo fund-raiser page: “Free the Monsters” and donate.

DevCorner: jMonkeyEngine SDK 3.0 (stealth) release

Friday, October 18th, 2013

The maybe most user friendly and complete FOSS game engine jMonkey Engine 3, has recently released the final version 3.0 of their very nice SDK.

Here is a list of the full changes:

Engine
- LWJGL base now works on MacOSX 10.7+ incl. Applets
- Hardware Skinning
- Shader Nodes
- Better Character (beta)
New LOD Generator!
TangentBinormalGenerator was refactored
- Better physics debug view
SDK
- Now bundles a compatible version of the JDK
- Now bundles a version of Blender for conversion and more
- Shader Node Editor (!)
- Code completion for assets
- Texture Atlas creation and packed texture handling
- External editor mesh updates for j3o files
- Seamless 3DS and Collada import through blender
- Improvements to model import tool, allows to locate and import textures
- Attach custom AppStates to the SDK editor scene
- New help and error log system, look for the monkey in the bottom right!
- Improved Font Importer
- Improved support for using other IDEs for code
- Improved obfuscation support for protecting your applications code

Besides general advanced of this Java based game engine, some changes of the list of new features are especially interesting! I think that for example their graphical editor of GLSL shaders is something that could benefit even projects not using jMonkey3 itself, and it is definitely something that was lacking as a FOSS game-dev tool (the half-heartily implementation for something like this in Blender has yet to reach the level of real usability).

Check out the link above to learn more about this shader node editor!

Frogatto & Friends looking to be "greenlit" on Steam

Saturday, October 12th, 2013

We have mentioned in the past a few times that it is a common misconception that FOSS games need to be also “freeware”, and in fact the opposite can be quite beneficial to the overall development of a game or the engine it is build on.

The 2D jump & run  Frogatto & Friends has been for sale on mobile platforms for a while now, and its really high quality game-play and graphics are definitely a notch above most other open-source games:

All of it is possible through the use of their awesome open-source engine Anura.

Now they are looking to sell their game also on desktop computers through the very popular Steam digital distribution platform. You can vote for inclusion here.

As far as I am aware this is the first open-source game that actually aims to be sold through this channel, but recently another one, Warsow, was actually approved for inclusion as a freeware title.

As a launch of their “greenlight” campaign, the creators of Frogatto & Friends have started a Q&A session on reddit, where you can learn more about them and their awesome game(s).

Unrelated to that: please also check out our own “sub-reddit” about open-source gaming :)

Breaking news: The Dark Mod 2.0 stand alone version out now!

Tuesday, October 8th, 2013

I guess quite a few people were waiting for this to finally happen :)

Have a look at the release announcement here and the full change-log here.

They also did a nice introduction video a few months ago:

Haven’t got the chance to try it myself yet, but this is high on my list of open-source games to play!

Blender Game Making Challenge starts on the 20th of this month

Monday, October 7th, 2013

While not necessary only for FOSS games, all will be done with the Blender3D included game engine (BGE). Check out their website here and/watch the video below:

The overall theme will be announce on the 20th when the contest starts.

Valyria Tear 0.6.0 released

Monday, September 30th, 2013

I have to admit that we are a bit slow on reporting the news on FOSS gaming projects with we actually host ourselves via the freegamedev.net forums. Valyria Tear is sadly no exception, and their new 0.6.0 release has been out a few days already. Sorry to all whom this may concern.

For those not in the loop, Valyria Tear is based on the engine of Hero of Allacrost and aims to be an all FOSS jRPG. To give you a better idea of the game-play, here is a (slightly older) cool video of it done by some Linux enthusiasts:

(Thanks also to Rootgamer who reminded me of this news).

If you like the new release, give them some praise on our forums!

Fundraiser: Fantasy Creature under Creative Commons Attribution-ShareAlike

Wednesday, September 25th, 2013

Free the Monsters! is a collaborative Indiegogo campaign to create and share five fantasy creature 3d models under CC-BY-SA 3.0

5 3d models and 10 works of concept art will be released if the goal of USD5000 is reached.

Perks include t-shirts and voting rights. Voting will be based on short creature descriptions. The top 10 will be turned into concept art and of those, the top 5 will be turned into 3d models.

Two additional creature concepts and models for each additional USD2000 will be produced.

Justin Nichol will be creating the concept art. You can find his past contributions to the free and open pool of game art on his OpenGameArt profile page.

Jonathan Williamson - partner at CG Cookie (aka Blender Cookie) - will be creating the 3d models.