There’s a new big remake effort a-brewing in the Free Software world, this time for prominent shooter/RPG, System Shock. under the shape of project Citadel. According to project description, the goal is to recreate the original game using the widely known GPLed platform Darkplaces Engine, upgrading the game’s graphics to full 3D but keeping game aesthetics close to the origianl game. Added modding capabilities and cooperative multiplayer will also be a part of the project.
Archive for the ‘Free Gamer’ Category
Yes! We are so close we can almost taste it.
He also posted a game-play video of the current development version:
He also recently stated that the new release will be fully FOSS, i.e. not only GPL source-code but also all artwork under a FOSS compatible creative-commons license (most likely CC-by-SA).
It’s just a pity that the new much improved GUI code from MegaGlest seems to be not yet ready for the release.
P.S.: Also check out this Tower Defense mod for MegaGlest.
Yep, not much updates on the blog, but I thought I throw up a list of (mostly) obscure open-source news:
- Original Keen Dreams source-code liberated
- CaveExpress liberated (2d physics game)
- Pixel Dungeon RogueLike open-sourced (Android only)
- X-Com: Apocalypse engine reimplementation
- Libre content replacement project for Gish
- Stein’s Gate Visual Novel Engine reimplementation
Less obscure: New version of OpenMW (0.32).
Big tease: Icculus works on open-sourcing a game and it seems to be a relatively new title as it includes steamworks support.
Please comment below if you know of other recent open-sourceing efforts
This is actually the second part, and you can see the first part here (it is mainly about the new menu and playing a tutorial though).
**Update 2014-08-12 22:17**
It seems all is back to normal! Thanks 123-reg for sorting out it quickly although nobody emailed me or updated the support ticket, but stellar support nonetheless.
If you want a domain name host, then I can happily recommend 123-reg after this experience.
**Update 2014-08-12 11:14**
I’ve been in touch with 123-reg and was told the following:
This domain has entered in a renewal phase at the registry, it will be completed on the 15-Aug-2014, during this phase you cannot make any DNS changes.
I asked if it would return to as-was once this is phase is completed and if they could do anything to speed it up, response:
Yes, they will return to the original ones, we have encountered these situations before and we can speed up the renewal process.
I will need to escalate this chat to a support ticket to have my colleagues assist you further, is that ok?
So it is being escalated. I’ll keep this post updated.
I’m not sure (as I’ve not heard from anybody, really) of the exact extent of the freegamedev.net outage (especially the forums which projects/people depend upon) but it is currently down for me and others if isup.me is to be believed.
I forgot to renew the domain. I would cite lots of excuses but I don’t have any!
Don’t panic! It is now renewed, but perhaps because I renewed it after it expired (on the 9th – I noticed the forums down this morning which is the 10th) it seems I don’t have access to the admin tools and it hasn’t recovered yet. They have taken my money though so I expect normal service to resume soon and my provider (123-reg) says the 16th at the latest.
To everybody that this impacts, I am sorry. It’ll be back soon. Also, it should auto-renew next year.
You might remember the crowd-sourcing campaign from the beginning of this year to make a fully FOSS remake of a rather unique game.
Well, a bit later than promised, but really awesome never the less:
Note that this is a really early alpha and most of the art still has placeholder quality. It is quite playable multiplayer game already though, and there is a Linux and a Windows version for download on their website.
Please don’t forget to give feedback on our forums (also if you are interested in helping out).
This is by the way to my knowledge the first FOSS game utilizing the open-sourced version of the Torque3D engine and also the only one that uses the work in progress Linux port so far.
In a lonely planet circulating a distant star, a war of survival rages on. There a sentient race, the Valkyries struggle to protect their world and themselves against the parasitic organisms Devourers. Explore large maps for resources, treasure, and other advantages to fight back the relentless horde of Devourers.
Terra Centauri: The Last Stand is a new unique MG based game. While game shares a similar art style to Annex, this game has radically different gameplay and much higher quality models.
Speaking of Megaglest: while development has slowed down a bit lately, the work on the CE-GUI based new menu and HUD is looking great.
They describe it as:
Duck Marines is a cross-platform free software PC remake of Sonic Team’s ChuChu Rocket.
Duck Marines attempts to recreate the magic from the local multiplayer of ChuChu Rocket while adding new elements like mini games, a level editor, colorful pixel art and more.
But see for yourself:
For those not familiar with the original on the Dreamcast here is a small description of the gameplay:
The goal of the game is to get as many ducks into the submarine of your color. Gray ducks give you one point, gold ducks give multiple points and pink ducks will trigger an event or mini game.
Guide the ducks towards your submarine by placing arrows on the ground. When walking over an arrow ducks will instead walk in the direction the arrow is pointing.
Beware of the blue predators. Predators love to eat ducks and will kill a large number of your ducks if they reach your submarine. Try instead to guide the predators to the other players’ submarines using your arrows.
- The IDE (in the IDE folder) is licensed with GPL v3.
- The Core library, the native and HTML5 platforms (respectively Core, GDCpp and GDJS folders) are LGPL v3.
- Extensions (in the Extensions folder) are using zlib/libpng license.
- The name, Game Develop, and its logo are the exclusive property of Florian Rival.
Here is a small video to get you started: