Archive for the ‘Free Gamer’ Category

Terminal Overload 0.3 released + support the developer on Patreon

Saturday, October 11th, 2014

The very innovative and awesome looking (+ fully FOSS) multiplayer FPS Terminal-Overload got a new release today. Edit: 0.31 fix for master server

Charged x-jump on the new ETH5 map (3rd person camera turned on)

One of the new features is a charged jump that lets one take big leaps to reach good sniping spots or evade an enemy etc. Other changes for this release:

- New map: ETH5
- Prettier GUI
- Replace re-jumping with instant & charged x-jump.
- Tweak CAT movement speeds.
- Simplify disc controls.
- ETH mode: Each class only has one type of offensive disc.
- SMG changes: Increase firing rate, decrease damage, shorter range.
- MGL changes: Remove recoil, decrease firing rate, fire only one projectile.
- MG changes: Projectiles are affected by gravity.
- Remove etherboard from class #4 (Minigunner) loadout.
- Remove SG2 from class #2 loadout.
- Improve responsiveness of mouse look while in CAT form.
- New projectile visuals (except discs & grenade).

The new GUI looks like this:

New menu graphics with options window

While it is is quite awesome looking and playable already, it obviously still needs a bit of further development. Since the funds of an earlier crowd-funding drive have been used up, the developer is now looking for other ways to survive. If you like what he is doing, you can head over to his new Patreon page to support him with a monthly payment.

Yes, YOU! Right NOW! ;)

Developer contributions to code and art are of course also welcome.

Annex 4.0 RTS released!

Monday, October 6th, 2014

We mentioned it a few days ago, but you can now download the latest 4.0 version of the RTS Annex: Conquer the World.

Changes:

– 2 New Factions: Alliance Renegades and NEO Republic
– Shadow Organization units: Vixen (hero) and Sentinel
– New Tilesets: Apocylapse, Metropolitian, Overcast, Brightland, and Outland
– Increased Level cap, unit re-balancing and refined gameplay.
– New Technology tree options: Simple Battle, Simple Deployed, Ready for War, and Insanity.
– All Technology trees now have a (D) Double Damage or (H) Half Damage variation.
– Improved graphics, lighting, and particle effects
– Save + load game feature
– New maps and scenarios
– New soundtrack, voice overs and sound effects.
– FOSS (Free and Open Source Software) license

It’s especially great to see them switch to a fully FOSS licensing model!

P.S.: Unrelated, but Unvanquished also got a new Alpha 32 release just now.

Citadel makes big promises

Tuesday, September 23rd, 2014

There’s a new big remake effort a-brewing in the Free Software world, this time for prominent shooter/RPG, System Shock. under the shape of project Citadel. According to project description, the goal is to recreate the original game using the widely known GPLed platform Darkplaces Engine, upgrading the game’s graphics to full 3D but keeping game aesthetics close to the origianl game. Added modding capabilities and cooperative multiplayer will also be a part of the project. 

Details, however, are somewhat scarce, so far, as development is happening behind closed doors, and creator Josiah Jack just announced the existence of the project itself after months of programming in secret. While the code will certainly be all GPL or GPL-compatible due to Darkplaces licensing requirements, the game appears to rely on original proprietary assets, as well as using its own whose license nature is yet to be disclosed.
With a release date planned for the the 23rd of December, System Shock’s CD release anniversary, I guess we’ll have to wait and see if this project will deliver.

Annex:CTW RTS version 4.0 close to release

Monday, September 22nd, 2014

The MegaGlest based RTS Annex: Conquer The World is very close to a major update as version 4.0. Strait from the developer’s mouth:

Yes! We are so close we can almost taste it.

He also posted a game-play video of the current development version:

He also recently stated that the new release will be fully FOSS, i.e. not only GPL source-code but also all artwork under a FOSS compatible creative-commons license (most likely CC-by-SA).

It’s just a pity that the new much improved GUI code from MegaGlest seems to be not yet ready for the release.

P.S.: Also check out this Tower Defense mod for MegaGlest.

A potpourri of open-source engines for old(er) games

Wednesday, September 17th, 2014

Yep, not much updates on the blog, but I thought I throw up a list of (mostly) obscure open-source news:

Less obscure: New version of OpenMW (0.32).

Big tease: Icculus works on open-sourcing a game and it seems to be a relatively new title as it includes steamworks support.

Please comment below if you know of other recent open-sourceing efforts ;)

Let’s play Unvanquished

Thursday, August 21st, 2014

Ok we are a bit slow with updates currently, but I still wanted to share these cool Let’s Play videos created for the Linux Game Award winner of last month Unvanquished:

This is actually the second part, and you can see the first part here (it is mainly about the new menu and playing a tutorial though).

FreeGameDev.net Outage (Fixed)

Sunday, August 10th, 2014

**Update 2014-08-12 22:17**

It seems all is back to normal! Thanks 123-reg for sorting out it quickly although nobody emailed me or updated the support ticket, but stellar support nonetheless.

If you want a domain name host, then I can happily recommend 123-reg after this experience.

**Update 2014-08-12 11:14**

I’ve been in touch with 123-reg and was told the following:

This domain has entered in a renewal phase at the registry, it will be completed on the 15-Aug-2014, during this phase you cannot make any DNS changes.

I asked if it would return to as-was once this is phase is completed and if they could do anything to speed it up, response:

Yes, they will return to the original ones, we have encountered these situations before and we can speed up the renewal process.
I will need to escalate this chat to a support ticket to have my colleagues assist you further, is that ok?

So it is being escalated. I’ll keep this post updated.

**Original Post**

I’m not sure (as I’ve not heard from anybody, really) of the exact extent of the freegamedev.net outage (especially the forums which projects/people depend upon) but it is currently down for me and others if isup.me is to be believed.

I forgot to renew the domain. I would cite lots of excuses but I don’t have any!

Don’t panic! It is now renewed, but perhaps because I renewed it after it expired (on the 9th – I noticed the forums down this morning which is the 10th) it seems I don’t have access to the admin tools and it hasn’t recovered yet. They have taken my money though so I expect normal service to resume soon and my provider (123-reg) says the 16th at the latest.

To everybody that this impacts, I am sorry. It’ll be back soon. Also, it should auto-renew next year.

 - Charlie

Stunt Rally now comes with spaceships and cool ancient cities!

Saturday, August 9th, 2014

Stunt Rally 2.4… talk about feature creep, but I am not complaining ;)

See more pictures of the release here, and don’t forget to give some feedback on our forums.

Oh and you can now browse cars and tracks online.

First public release of Terminal Overload!

Friday, August 1st, 2014

You might remember the crowd-sourcing campaign from the beginning of this year to make a fully FOSS remake of a rather unique game.

Well, a bit later than promised, but really awesome never the less:

Note that this is a really early alpha and most of the art still has placeholder quality. It is quite playable multiplayer game already though, and there is a Linux and a Windows version for download on their website.

Please don’t forget to give feedback on our forums (also if you are interested in helping out).

This is by the way to my knowledge the first FOSS game utilizing the open-sourced version of the Torque3D engine and also the only one that uses the work in progress Linux port so far.

Support the development of the Terra Centauri RTS

Wednesday, July 23rd, 2014

Not exactly hot of the press, but the developer behind the MegaGlest based RTS Annex: Conquer the world has started a new project:

In a lonely planet circulating a distant star, a war of survival rages on. There a sentient race, the Valkyries struggle to protect their world and themselves against the parasitic organisms Devourers. Explore large maps for resources, treasure, and other advantages to fight back the relentless horde of Devourers.

Terra Centauri: The Last Stand is a new unique MG based game. While game shares a similar art style to Annex, this game has radically different gameplay and much higher quality models.

He is also running a funding campaign on Patreon and you can give feedback on the Megaglest forums.

Speaking of Megaglest: while development has slowed down a bit lately, the work on the CE-GUI based new menu and HUD is looking great.