Archive for the ‘3d’ Category

New Alien Arena, with included alpha-demo of in development commercial spin-off

Wednesday, September 11th, 2013

Yes, it looks like the developers behind the long running idTech2 based AlienArena are going make a more slower paced & ‘tactical’ spin-off and try to sell it. As before the engine will stay open-source (GPLv2), but the assets for the spin-off will stop being free-as-in-beer.

Here is the official launch-trailer of the new update and the alpha demo:

Beside the new game-play mode, they have also finally updated the menu, and the new version of it is rather spiffy. You can see it in action and more of the regular game-play in this recently uploaded random YouTube vid (warning: goofy British accents and profanity). GamingOnLinux also recently had a small preview-article.

Last but not least (while we are on the topic of idTech2 based games), a small game-developer’s advertisement of a new project currently unfolding in our forums. If you know your way around Quake(2) based engines and/or pixelish art, please join the effort ;)

Alpha 14 and a crowd-funding campaign for 0 A.D.

Thursday, September 5th, 2013

Pretty interesting news from 0 A.D. today: They are having a Indigogo crowd-funding campaign.

Note that this is a flexible funding campaign, so even if they don’t reach their goals all money donated will go to the project.

They also released a new Alpha version, codenamed Naukratis. Change-log would be too long to list here (which I consider a good thing ;) ), but here is a picture of some high-quality newly added building models:

New blacksmith buildings

So check out the new version and please consider donating to this top of the crop FOSS game project.

Today: Glamour, or how to hide irony about gender stereotypes very well…

Monday, September 2nd, 2013

Or something like that… because as much as I think FOSS games should cater to the other ermm… 2nd out of three(?) gender, I am not sure if this is meant ironic or not (description of the game Glamour):

You are Maddeline, a young princess just turned 16. Now you’re old enough to attend the royal balls and your fairy godmother will help you get ready for the most exciting dances.
Watch out your way while walking around this amazing city full of filthy foes. They may harm your look. You wouldn’t like to reach the ball all covered with dirt.

Visit the Make-up, Shoe, Dress and Accessory Castle to find the most beautiful outfits and win the Prince Charming heart.

At least I see relatively little pink on that screen-shot…

Source-code is available here for those that wonder…

*stalkes slowly away*

But -BAM-… here is something clearly more manly:

Unvanquished Alpha 19

-BAM- check the alpha 19 changelog -BAM- Oh and the soon to released AlienArena Tactical also sound like a game for -BAM- real men!

Hmm BAM?

WebGL dungeon crawler Moonshades now FOSS

Wednesday, August 28th, 2013

More browser-based RPG goods for you today: the developer behind the game Moonshades recently indicated on the Opengameart.org forums that this neat old-school (ok not as old-school as Heroine Dusk) dungeon crawler is now fully open-source.

Have a look at the alpha game-play:

It seems the entire game (including the source-code) is released under the rather art focused Creative Commons Attribution (cc-by 3.0) license, but since that is pretty compatible even to the GPL, this shouldn’t really matter at all.

Have fun playing!

Browser based MMO: Ironbane

Friday, August 23rd, 2013

I wanted to write about this browser-based MMO game called Ironbane for a while, but never actually got around trying it (it’s easy though, no need to register for the alpha currently, just hit play; but for me under Linux with Firefox 23 it just kept loading and loading… could have been my very slow connection though). Luckily the creator got into contact with us to remind me about it.

Here is an slightly older video of the tutorial level:

The code (GPLv3) can be accessed on Github, and there is a nice contributors guide. The author also confirmed that there are plans to release all the artworks under CC-by-SA soon, so it can be called a proper FOSS game.

But regardless of that, I feel they need to work on the huge pixel (ok actually texel) density spread, e.g. the strongly different size of individual pixels on the screen ;)

We also asked the creator about any longer plans to commercialize it and this is what he got to offer in that regard:

When we reach beta we would like to offer optional stuff like houses, special clothes and other things for donations (nothing that can give an unfair advantage). So in a way this can be classified as F2P, yes.

Which I guess sounds like a good idea to fund further development and hosting costs.

Anyways… unless you live in the same internet darkage like me, there is no reason not to give it a try!

Assault Cube reloaded, version 2.5.8

Saturday, August 17th, 2013

I’m a bit hesitant to cover this game, as media licensing is a complete mess, but well some might enjoy playing it and the source-code is there ;)

Here is a longish game-play video of Assault Cube Reloaded:

You can follow the latest development and see the change-log here.

P.S.: Funny to see some of the Red Eclipse artwork and Xonotic sounds (I think) reused, but I wouldn’t want to open the can of worms in regards to them being copy-left licensed…

Lips of Suna 0.7.0 released

Monday, August 12th, 2013

After a long hibernation a new version of the 3D RPG Lips of Suna was released today!

Take that you, ermm brown something?

More screenshots here, and there are quite a few great new features:

  • New terrain system.
  • More responsive controls.
  • Real single player mode.
  • New spell and enchantment systems.
  • Many graphical improvements.
  • Added limited scope game modes.
  • Improved script performance.
  • Extended character modeling support.
  • User interface improvements.
  • Improved mod loading.
  • Major code cleanup.
  • Several less interesting changes.

Looks like the developers are back at it full-force, so give them some encuraging feedback over here!

GSoC 2013 pushes SuperTuxKart forward!

Friday, August 9th, 2013

If you follow our planet, this is no news, but the recent advances in graphics, networking a other stuff from SuperTuxKart are quite nice. This is basically a result of them being accepted to this years Google Summer of Code.

Not showing most of the new features yet is this nice video featuring the mascot of OpenGameArt.org as a new player character:

But their blog has many interesting technical details (and other screenshots + videos) to show off the new features.

So if you like to also contribute, or just want to praise the great work, have a look at their FreeGamer hosted forums :)

Stunt Rally 2.1 released

Wednesday, August 7th, 2013

My luck… I do the reluctant once in two weeks post to keep the blog alive, and almost the next day is an unexpected big new release of a cool game ;)

Ahh well… Stunt Rally 2.1 seems to have ventured into even less realistic spheres now:

Awesome alien worlds in Stunt Rally 2.1

A lot more (mostly more conventional) new screenshots can be seen here.

All I need now is a nice unrealistically spongy arcade style vehicle handling, and I am happy :p

Much activity for Zero-K and some other news

Wednesday, July 24th, 2013

Zero-K, the probably coolest fully FOSS offspring of the SpringRTS engine has seen at least two new releases since it last crossed my mind to check their page… a pity actually as the new features of version 1.1.7.0 (and prior) seem quite nice.
And for those not into the game (yet), there is now a channel with commented multi-player matches like this one:

Just a pity that the game-play doesn’t really allow much zooming in to see the graphically really nice units ;)

In unrelated news:

Hmm, there is probably much more… so please comment below :D