Archive for the ‘2d’ Category

Erebus RPG for Desktop, Tablet and Smartphone

Thursday, March 7th, 2013

Erebus is a hack & slash role-playing game under heavy development, yet playable with currently three missions.

Features:

  • Classic point-n-click style RPG, with dungeons to explore, enemies to fight, NPCs to talk to, sub-quests to complete, scenery to interact with, weapons, treasure and other items to find.
  • Also supports Rogue-like keyboard controls.
  • Multiple quests (currently three, more will be added as development progresses!)
  • Choice of starting characters (currently Barbarian, Elf, Halfling, Ranger, Warrior).
  • Start straight into the action – none of this “For your first quest, please find your next door neighbour’s pet cat”.
  • Vector-based world rather than tile-based – so items/scenery can be placed in any position, or aligned in any direction.
  • 2D animated graphics, with zoom in/out, and lighting effects.
  • Completely free and Open Source – no ads, unlike many free Android apps.
  • User interface optimised to work with mouse, keyboard and/or touchscreen.
  • Cross-platform – available for Windows, Linux, Nokia Symbian and Android devices.

Code License: GPLv3+
Content License: Various (Most DFSG approved, CC-BY 2.x might be problematic)

Free Orion 0.4.2

Sunday, March 3rd, 2013

A few day ago a much improved version of the 4X space strategy game FreeOrion was released. Check out this cool set of introduction videos (Part 1, 2, 3):

Most notable additons:

  • Very much improved, non-cheating AI. Sometimes experienced 4X players loose.
  • Many GUI enhancements and shortcuts.
  • Galactopedia expanded with game mechanics articles and many cross-links.
  • Batch production of ships now possible.
  • Improved sitrep notifications
  • Reworked stealth and detection
  • Almost everything has been enhanced, reworked, and better balanced.

So go and kick some alien butt ;)

Gigalomania, LPC and updates

Saturday, March 2nd, 2013

Some of you might remember Mega Lo Mania back from the days when you could be amazed by PC speaker voice output… so if you spend way too much of your childhood playing that game (like me) you should probably stay clear of the FOSS remake called Gigalomania!

Gigalomania now using LPC sprites

As the creator recently stated, it now uses the cool Liberated Pixels Cup contest sprites, but there is still the need to replace the castle graphics with nicer ones. Maybe *you* can help out with that?

On a related note, the LPC coding results are finally in, congratulations to the winners! I hope Bart will make a nice review on the quite awesome games here on FG soon.

Other recent updates not to be missed:

That’s all for now :)

Winter Shorts 3: PyWeek #16 in April, Rainbow Rooms, Valyria Tear on OS X

Tuesday, February 26th, 2013

PyWeek #16 in April

PyWeek logo

PyWeek is a game jam that obviously goes on for one week and requires the use of Python. It takes place online and there are overall winners in team and solo categories, as well as awards. The dates of the 16th PyWeek challenge are 00:00 UTC April 14, 2013 to 00:00 UTC April 21, 2013. Registration opens on 15. March 2013.

There is a message board for the community and there are interesting methods to publish Python games as HTML/JavaScript using pyjs, as demonstrated by the PyWeek #15 entry Kaos.

License Requirements: At least Shared Source required. Free software licenses recommended.

PyWeek #15 Entry: Rainbow Rooms

Rainbow Rooms is a physical-nonsense-maze puzzle game based on libtcod.

Various fonts are being used, some of which might be problematic license-wise for including in for example Debian’s official repositories but it should be possible to replace them in less than two hours including research and documentation.

Code License: GPLv2
Content License: Unclear

Valyria Tear: “Final Release of Half-Episode I”

New Valyria Tear GUI screens

Valyria Tear Half-Episode I has been released, which I suppose we can take as 50% of Episode I’s acts being complete.

The release brings new graphical interfaces and development is ongoing.

An OS X version can now also be grabbed from the OSX thread.

Code License: GPLv2
Content License: Various (DFSG approved)

Winter Shorts 2: Physica, SkyRiot, OpenMW

Sunday, February 24th, 2013

Physica screenshots

Physica is a very simple casual platformer game where the goal is to drive a square through game levels from its starting position to his goal, avoiding hazards and without falling down.

SkyRiot screens

SkyRiot is available for free for Android on Google Play and was released under open source and free content licenses on SourceForge.net [forum post].

SkyRiot is a 2D flying shooting platform action game for Android devices. Fly a hoverboard and use an assortment of weaponry as you, an anarchist, single-handedly wage war against a totalitarian regime. Full 360-degree aiming along with total freedom of movement will keep you glued to your device for many hours as you blast your way across over 10 game maps.

OpenMW 0.21.0 has been released. Changelog:

  • Various dialogue, trading, and disposition fixes and improvements
  • Torch flickering improved to better match vanilla Morrowind
  • Fix for attribute fluctuation when infected with Ash Woe Blight
  • Adjusted activation range to better match vanilla Morrowind
  • Fixes for the Journal UI
  • Fixed crash caused by Golden Saint models
  • Fix for beast races being able to wear shoes
  • Fix for background music not playing
  • Fix for meshes without certain node names not being loaded
  • Fix for incorrect terrain shape on inital cell load
  • Fix for MWGui::InventoryWindow creating a duplicate player actor at the origin
  • Added video playback
  • Added support for escape sequences in message box and dialogue text
  • Added AI related script functions, note that AI is not functional yet
  • Implemented fallbacks for necessary ini values in the importer, unused in OpenMW as of yet
  • Implemented execution of scripts of objects in containers/inventories in active cells
  • Cell loading performance improvements
  • Removed broken GMST contamination fixing mechanism

Winter Shorts 1: Word War Vi Laser Edition, Space Nerds in Space

Sunday, February 24th, 2013
SNiS Engineering screen

Stephen Cameron, one of my personal heroes of game development (Be The Wumpus), made Word War Vi support color laser projectors using the openlase library [blog post].

Another project that our forum users were allowed to follow in this thread is Space Nerds in Space:

So this game (when it becomes a game) is very much inspired by Artemis Spaceship Bridge Simulator
See: artemis.eochu.com The idea is you have a game which is played much as the actors in the Star Trek TV series played their roles on the bridge of the Starship Enterprise. There are a number of “stations”: Navigation, Weapons, Science, Communications, etc. and each player assumes that role. Each station has it’s own laptop or other computer which communicates via network to a central server which simulates the game universe. So it’s kind of a cooperative multiplayer network game… No reason not to have multiple teams in multiple starships inhabiting the same server/universe either cooperating or doing battle.
Mine is different than Artemis Spaceship Bridge Simulator in that it is:
GPL’ed.
Linux/gtk
Probably uglier (lol).
Probably more scalable (yay vector graphics.)
Not even close to finished.

It will probably be a while until I’m in a room with enough Linux users to test play this game but when the time comes, I shall be prepared!

Various follow-ups

Saturday, February 9th, 2013

First off as a rather fast follow up on the last post:

Otherwise, as previously mentioned, Garage Games has now also released their 2D game framework under the MIT license:

Their 3D game engine also saw some nice updates lately, however sadly their crowd funding push to port Torque3D to Linux fell (not totally unsurprisingly) short of their 30,000$ mark (with about 10,000$ pledged).

Ur-Quan Masters HD released

Tuesday, January 1st, 2013

Happy new year everyone!

So today I found out about this really cool project to improve the graphics of the open-source (with freeware media) classic Ur-Quan Masters (aka Star Control 2):

Having played the SD version back in the day on my GP2X handheld (and it seems to be available for Android nowadays too ;) ), I can assure you that the game holds up very well to today’s standards, with a really cool and funny story and awesome voice acting. Higher resolution graphics thus can only make it better ;)

So, NO excuses now… give it a try!

Some upcoming releases

Sunday, December 16th, 2012

Looks like we will get some nice x-mas presents this year:

A bit delayed but probably right on time for the Mayan end of the world, we will see a long awaited new release of Cube2:Sauerbraten. Read about the release announcement here. Hmm, I wonder if it has already Occulus Rift support…

Also on the FPS front, AlienArena is having a major engine update, with a claimed massive 3-4 times speed increase in BSP rendering and more VBO improvements.

Mars meets CounterStrike?

Furthermore they announce a new game-mode to be added soon, which tries to slow down the game-play of AlienArena a bit and add a more tactical appeal. Sounds a bit like selling out to the CounterStrike/ModernWarefare crowd to me, but lets see how it will play ;)

Last but not least, GarageGames has announced that after the recent FOSS licensed release of their 3D engine Torque3D (see latest updates here, sadly no working Linux port yet), they will also open-source their 2D engine!

And in fact it will not only be a source-drop, but rather a significant update including a merger of their iOS code with the rest of the Torque2D one.

Also no Linux port yet, but just as for the 3D engine one will hopefully show up sooner or later.

P.S.: In case someone has missed it: SuperTuxKart had a very nice new release recently, bumping it up to version 0.8. See a video of it in action here.

Video updates (various)

Thursday, December 13th, 2012

Today I let the videos speak:
First of all a nice FOSS bullet hell SHMUP, called Shmupacabra:

Taisei Project is maybe also relevant if you like getting killed ALOT (hehe, insider joke for q).

Previously mentioned Cube Trains (based on Frogatto) has reached version 1.0:

You can support the developer of this nice puzzle game by buying the Expansion-pack for 2 Canadian bucks or more! Another option to try and fund FOSS game development… maybe there will be some sales figures published at some point?

Next on the list: open-source engine reimplementation project Corsix-th:

You will need the original game for the non-free artworks though.

And last but not least: 0 A.D. got a brand new website: www.play0ad.com! Celebrating this they also made some nice video tutorials for total beginners:

Have a look at tutorial 2 and tutorial 3 also.

Signing off :)

Edit: Small interview with the 0 A.D. developers.