Archive for the ‘0ad’ Category

Happy new year & Congrats to the LGA January 2014 winner!

Wednesday, January 1st, 2014

Hello 2014 and happy new year to everyone!

One of the new things for this year will be the regular Linux Game Awards done by various Linux and FOSS gaming site (and which has been spearheaded by the great LGDB).

And the first winner is:

Project of the Month Winner January 2014: 0 A.D.

The votes have been quite clear, but our friends from SuperTuxKart got a very respectable 2nd place:

You can expect some further promotional news coming up this month for 0 A.D. so stay tuned :)

December RTS updates

Wednesday, December 25th, 2013

Merry Christmas from FreeGamer!

As a nice present from the 0 A.D. team, the new Alpha 15 Osiris was released today:

Lots of great new features and especially multiplayer games should be now much easier to do with hosting improvements and a lobby for browsing available games.

Another open-source RTS engine (using Mono/C# though) has also released a new version: OpenRA. Currently it is still geared toward running an assortment of older Command & Conquer based games, so you need to own these for the data. But this release adds lua scripting for the creation of custom missions, so maybe someone will come up with a libre game to run on this engine.

Last but not least, a new version of Warzone2100 was released about a week ago. This one actually includes some higher resolution textures, which is hopefully the first step to officially integrate all the awesome new art assets from the art revolution project.
Speaking of WZ mods: There is also an interesting new tower-defense mod currently being developed.

Alpha 14 and a crowd-funding campaign for 0 A.D.

Thursday, September 5th, 2013

Pretty interesting news from 0 A.D. today: They are having a Indigogo crowd-funding campaign.

Note that this is a flexible funding campaign, so even if they don’t reach their goals all money donated will go to the project.

They also released a new Alpha version, codenamed Naukratis. Change-log would be too long to list here (which I consider a good thing ;) ), but here is a picture of some high-quality newly added building models:

New blacksmith buildings

So check out the new version and please consider donating to this top of the crop FOSS game project.

Updates from Rogue Republic, that modern warfare 0 A.D. mod

Saturday, April 27th, 2013

The really nice looking modern warfare mod for 0 A.D. is steadily improving:

Rogue Republic’s Russian buildings

You can now also check out their blog and facebook page, and to quote one of the main developers:

With hope of finding a proficient 0 A.D. coder

So please help out these guys, if you know some Javascript and are willing to learn how to code for 0 A.D.!

0 A.D. Alpha 13 and other less fanboyish updates

Wednesday, April 3rd, 2013

Ok I admit it… I am a bit of a 0 A.D. fanboy! But the new Alpha 13 release is also great again, and deserved an update post:

Also pretty cool is the new OpenMW 0.22 release, that finally features player and NPC animations, and thus starts to look more like a functioning game:

Other unrelated news:

Julius out!

Gigalomania, LPC and updates

Saturday, March 2nd, 2013

Some of you might remember Mega Lo Mania back from the days when you could be amazed by PC speaker voice output… so if you spend way too much of your childhood playing that game (like me) you should probably stay clear of the FOSS remake called Gigalomania!

Gigalomania now using LPC sprites

As the creator recently stated, it now uses the cool Liberated Pixels Cup contest sprites, but there is still the need to replace the castle graphics with nicer ones. Maybe *you* can help out with that?

On a related note, the LPC coding results are finally in, congratulations to the winners! I hope Bart will make a nice review on the quite awesome games here on FG soon.

Other recent updates not to be missed:

That’s all for now :)

Some nice screenshots…

Monday, January 21st, 2013

So it seems like it is up to me again to keep this blog alive ;)

Not too much to report though… therefore I present you Red Vs Blue Unvanquished edition:

Well at least that could be fun… anyways, as they explain in their last two weekly updates (1,2), their Demon Engine has seen quite a few graphical updated an bug fixes lately. Furthermore they highlighted an upcoming major change in game-play compared to Tremulous, as Unvanquished will be using a real resource gathering system.

Also a cool new screen comes from the “Modern Warfare” mod for 0 A.D.:

Tanks in 0 A.D.

In their WIP thread on the 0 A.D. forums they have also confirmed that the mod will be “open source” however did not specify this further. It also seems like they have plenty of good artists, but are lacking a bit on the coding side. So if you know your way around Javascript and XML hacking, give them a hand (and secretly lobby for a full FOSS release ;) ).

Video updates (various)

Thursday, December 13th, 2012

Today I let the videos speak:
First of all a nice FOSS bullet hell SHMUP, called Shmupacabra:

Taisei Project is maybe also relevant if you like getting killed ALOT (hehe, insider joke for q).

Previously mentioned Cube Trains (based on Frogatto) has reached version 1.0:

You can support the developer of this nice puzzle game by buying the Expansion-pack for 2 Canadian bucks or more! Another option to try and fund FOSS game development… maybe there will be some sales figures published at some point?

Next on the list: open-source engine reimplementation project Corsix-th:

You will need the original game for the non-free artworks though.

And last but not least: 0 A.D. got a brand new website:! Celebrating this they also made some nice video tutorials for total beginners:

Have a look at tutorial 2 and tutorial 3 also.

Signing off :)

Edit: Small interview with the 0 A.D. developers.

0 A.D. and Megaglest updates

Sunday, November 25th, 2012

Some assorted news from the FOSS RTS thematic area.

First of all, Megagest saw another somewhat bigger release (3.7.x), and someone also made a nice cinematic for them:

Sadly no news on the planned graphical update, as the merger with GAE seems on hold, but the new version adds a lot of nice usability enhancements.

Much more active on the graphics front is 0 A.D. on the other hand. In their recent development update #9 they talk about completely switching to their new shader based renderer, and the guy behind these renderer improvements recently gave a short interview too.

Some other interesting news include this recent forum posts of some modders trying to switch to the 0 A.D. engine for their modern warfare RTS called Rogue Republic.
Asset integration seems to work already as you can see here:

Rogue Republic assets in O A.D.

The thread over at the 0 A.D. forums has a few additional details, but no significant info on the FOSS status they are aiming at in regards to their media.
Never the less, it looks like it might become a RTS project to follow more closely.

Shorts: LambdaCube + StuntCarRacer, Naval Warfare, 0 A.D. Alpha 11

Tuesday, September 11th, 2012
StuntCarRacer (last release 2006) got re-born as a demo for LambdaCube 3D, a Haskell-based rendering engine.

Naval Warfare is a game in progress being made at Universidade de Brasília, using Gear2D (Linux/Windows).

image: celtic settlement in 0 A.D.

0 A.D. Alpha 11 got released.

Some of these news have been powered by SourceForge’s ability to sort games by update date.