Scavenger is a simple space exploration game set in a large debris field, created by Fiona Burrows in December 2009.
It is polished, very atmospheric and expresses a subtle sense of humor inside item/object names.
The code is written in Python and runs on Linux, Mac OS X and Windows.
On her blog, Fiona writes about her development process:
- Pick a simple idea and roll with it.
- Never leave an unfinished feature.
- If anything can be polished then do it – If an animation can be added to something then do it, if a small particle effect can be added here then do it.
- Don’t stress over running out of time. When it doubt, pretend this was the plan all along.