Scavenger: Atmospheric Open Source 2D Space Exploration

Image: Scavenger in-game credits

Scavenger is a simple space exploration game set in a large debris field, created by Fiona Burrows in December 2009.

It is polished, very atmospheric and expresses a subtle sense of humor inside item/object names.

Scavenger was voted 2nd place in the “overall” category at Ludum Dare 16 (48 hour dev jam). It recently was released in a github repository under MIT license (both code and art!).

The code is written in Python and runs on Linux, Mac OS X and Windows.

Video: Scavenger

On her blog, Fiona writes about her development process:

  1. Pick a simple idea and roll with it.
  2. Never leave an unfinished feature.
  3. If anything can be polished then do it – If an animation can be added to something then do it, if a small particle effect can be added here then do it.
  4. Don’t stress over running out of time. When it doubt, pretend this was the plan all along.

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