- Now 71 tracks
- 2 new cars TC6, NS
- Graphics
- Proper shadows (depth/self shadows, terrain lightmap on car, road, trees…)
- Improved shader effects (powered by a dynamic material & shader generator)
- Car fresnel effect, reflectivity/specular maps
- New effects “Screen Space Ambient Occlusion” and Antialiasing SSAA
- Gameplay
- Mud (on tracks J14-Muddy, D9-Mud)
- F12: Go to last checkpoint, F4: Restart race (without loading)
- New sounds (boost, water, mud) and particles
- Track completion percentage indicator
- Distance to other cars / ghost indicator
- All cars / ghost on minimap (partial)
- Improved in-car camera
- Rear gear throttle-brake inverse option
- Performance
- Car paint color instant change
- Option to turn off impostors (2D trees in the distance)
- Customizable shader quality
- Newer Paged Geometry version (faster vegetation)
- Editor
- Fluids editing (water, mud areas)
- Other
- Now using MyGUI3.2 (MyGUI 3.0 will NOT work anymore)
Look more at http://code.google.com/p/vdrift-ogre/
This entry was posted
on Friday, January 6th, 2012 at 06:14 and is filed under Games.
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