0 A.D. Receives New Shader-Based Renderer Mode

For those not doing any work this weekend, Wildfire Games has released 0 A.D. Alpha 5 Edetania. This fifth alpha to the game that’s long been in development and then only open-sourced in 2009 has quite a lot of improvements, including a new shader-based graphics renderer.

The new shader-based renderer mode in 0 A.D. Alpha 5 is designed to support new effects while improving the graphics rendering performance. There’s also improved lighting for warmer and more vivid colors, new particles, terrain decals, hidden units, and various graphics performance improvements.

Read more at Phoronix

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