Warzone 2100 3.0-beta 3 is released!

The Warzone 2100 Project staff bring you 3.0-beta 3!

Please submit all bugs via this link, and follow the directions listed at the link, we need every bit of that information in order to fix bugs!

NOTE: the command line arguments need a “=” between parameters now.
For example: –mod_mp=blah

NOTE: For mac users: Support for 10.4 has been discontinued; using 10.6 is highly recommended as 10.5 does not support a sufficiently high OpenGL version for all types of GFX cards.

Downloads will be made available at our usual site:
Warzone 2100 file releases on Sourceforge.

Source tarball:
http://sourceforge.net/projects/warzone … z/download

Mac:
http://sourceforge.net/projects/warzone … g/download

Windows:
http://sourceforge.net/projects/warzone … e/download

Changelog:
2010-11-14: Version 3.0 beta 3

General

Graphics

Campaign

  • Fix: Make sure terrain textures and water height are correct when coming back from away missions (#2262, b859c3d699)
  • Fix: Don’t allow controlling the transport to prevent the scripts from getting confused (92256b2e89)

Multiplayer

  • Change: Make game difficulty setting not affect skirmish games (4db5d00784)
  • Change: Use the host’s SP color as the default color when hosting games (09ea0be7c3)
  • Fix: Make power generator output not depend on the game difficulty setting (8707a2a845)

Translations

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