Archive for April, 2010

24 More of the Best Commercial Linux Games

Thursday, April 8th, 2010

The amount of software that is available for Linux is truly mind-boggling with tens of thousands of applications available to download, including an impressive arsenal of open source games. However, it is fair to say that the amount of commercial games released for Linux continues to be in short supply in comparison with the number of titles released under Windows.

Whilst software such as CrossOver Games (and Wine) allows many commercial Windows games to be played under Linux, if Linux is going to become a force in the gaming world it needs a good supply of native games. Developing games across multiple platforms is expensive. If Linux is going to justify the extra work involved in native ports, it needs the prospect that those ports will generate significant sales for the developers. Fortunately, the Linux user base continues to increase, which increases the likelihood of more Linux ports.

Read more at LinuxLinks

OpenTTD 1.0.0

Sunday, April 4th, 2010

6 years. What were you doing 6 years ago?

In March 2004 OpenTTD 0.1 was released. Hardly a month later in April 2004 OpenTTD 0.2. And today, six years later… OpenTTD 1.0.0. It was a lot of work, hundreds of thousands of translations, tens of thousands of commits, thousands of graphics, hundreds of patches, dozen of sounds and musics, and one goal. How many people contributed? Dozen of artists, translators and developers, hundreds of testers and bug reporters, and also the thousands of players. Looking at the readmes and credit sections only gives a small hint. Some of those who were main contributors left long ago, and there are only a few who know them all and talked to them once via IRC or the forums. But if you consider all contributors, including those of the used libraries, and the external artists of OpenSFX… Well, then most likely not every contributor actually knows OpenTTD :)

So in the end, what was most fun in the past 6 years of OpenTTD? Playing? Contributing? Modding? Talking? Or just taking part in a large crowed moving in one direction? One direction? Well, at least in bigger scope :) But in more detail there were quite some parties involved in the process. Sometimes pulling in the same direction, sometimes maybe pulling in slightly different ones. Let’s just mention some of the projects around OpenTTD which influenced it in this or that direction: The various integrated builds and patchpacks, first of all the MiniIN. Then the first Town Growth Challenge, TTDPatch, #openttdcoop, Goal Servers and the big patches (Subsidiaries, YAPF, YAPP, CargoDist, 32bpp & ExtraZoom). And not everything which made it into main trunk was happy sunshine, just to mention the first approach to Path Based Signalling, or the attempts around the AI.

But when looking back, most turned out fun. Thank you!

Wesnoth 1.8

Sunday, April 4th, 2010

More than one year has gone by since we released Wesnoth 1.6. To thank you for almost 4 million downloads via sourceforge.net, we now proudly present Wesnoth 1.8. You can look at the (translated) release notes to get an idea about what has changed since 1.6. For those who just want to play, the new release is available for download. This stable release is compatible with the last two releases in the 1.7.x stream. If you have any comments, we would be happy to hear them in the forum thread dedicated to this release. We hope there are no bugs left, but if you find one, please report it.
We are also looking for help in several areas, so that many other releases of similar caliber can follow this one. We are especially looking for translators, graphic artists (sprite, portraits, terrain, story images), music composers (a background in classical composition, and good equipment required), sound artists (for special effects), authors (writing/maintaining campaigns, creating content like unit descriptions, improving the ingame help) and, of course, coders. If you want to participate in developing Wesnoth, just have a look at the forum or visit us in the IRC channel #wesnoth-dev on irc.freenode.net.