Archive for April, 2010

Valve Pulls Its Unreleased Linux Client From Server

Sunday, April 25th, 2010

The past few days we have been reporting on Valve’s Steam client coming to Linux (and some of the Source Engine games too) soon as we had found Linux references within the Steam Mac OS X client and then other Linux references. We even ended up finding the unreleased Linux files on the Valve servers.

These files included the Steam Linux client binary and all of the other Linux libraries that are needed for the client. These files haven’t just been sitting around, but Valve has actively been updating the Linux-specific bits as we noted yesterday. However, exposing Steam / Source is indeed coming over to Linux, prior to Valve announcing it, has generated a fair amount of attention around the Internet.

Read more at Phoronix

Top Linux Games List

Sunday, April 25th, 2010

These are a complete(almost) list of Linux games that I found in the internet. You can check it by yourself one by one since it’s quite a long list :) . If you have more games that you would like to recommend, feel free to share it.

Action
Alien Arena 2008 [Fast paced deathmatch shooter]
AstroMenace [3D Scrolling Space shooter]
Nexuiz [Chaotic and intense multiplayer First Person Shooter]
OpenArena [Based on the Quake III Arena source, similar to Open Quartz]
Secret Maryo Chronicles [Two-dimensional, sidescrolling jump-and-run platform game]
Tremulous [Aliens vs Humans action/strategy First Person Shooter]
Urban Terror [Total conversion/stand-alone First Person Shooter]
Warsow [Fast Paced First Person Shooter]
AssaultCube [First-person-shooter based on the game Cube]
Excalibur: MR [Fantasy first-person shooter]
Hexen II: HT [Polished Port of Hexen II]
TrueCombat:Elite [Modern world total conversion modification of Wolfenstein:ET]
Vega Strike [3D Action / Space / Simulation that lets you trade, fight, and explore]
Wolfenstein: ET [Wage war as Axis or Allies in team-based combat]
World of Padman [Conceived as a modification of Quake III Area, entitled PadMod]
X-Moto [Challenging 2D motocross platform game]
Arcade
Armagetron Advanced [Enhanced version of Armagetron, a 3D lightcycle game]
Critical Mass [Space shoot'em up]
ManiaDrive [Clone of Trackmania: 3D, stunts and skills]
Stepmania [Rhythm video game]
SuperTuxKart [3D kart racing game, with many tracks, characters, and items for you to try]
Wormux [Worms clone]
Chromium B.S.U [Top down fast paced high action scrolling space shooter]
Kobo Deluxe [2D shooter with a simple and responsive control system]
LBreakOut2 [Clone of Arkanoid with lots of enhancements]
OpenLieroX [Real-time excessive Worms-clone with network support]
Penguin Command [Clone of the classic "Missile Command"]

Role Play

Read more at allforlinux

Warzone 2100 2.3.0 has been released!

Sunday, April 25th, 2010

It’s finally here! The Warzone 2100 Project has released Warzone 2100 version 2.3.0!

We’d like to thank all our testers and contributors for bringing us this far. A lot has happened since our 2.2.0 release nearly a year ago. We passed revision 10000 two months ago, and it’s getting lots harder to remember these five-digit revision numbers. ;) We also have a new website design, and an Add-ons database for all our user-contributed maps and mods. It’s time to begin work on 3.0. :D

But I’m sure you guys are more interested in what’s improved in the game itself. ;) Well, we have a few new keyboard shortcuts involving the Alt key. We darken areas of the map you can’t see, too. It is now possible to put multiple weapon turrets on a single tank. Read on for more.

New: More keyboard shortcuts!

Screen shot 2010-04-24 at 4.00.58 PM.png

We have a few new keyboard shortcuts involving Alt. For those of you Linux users, you may have to use fullscreen mode before they work, but Windows and Mac users can use them at any time.
(more…)

An Introduction to KDE Games

Wednesday, April 21st, 2010

For a long time KDE has come with an assortment of games. Collectively, this suite of games is simply called “KDE Games“. With the advent of KDE 4, all of the KDE games were given face lifts and a standard set of features that make moving from game to game a seamless exercise.

The games are two dimensional and do not run inside of a separate layer like SDL. Instead they run inside a normal KDE window, utilizing the standard QT interface. Nevertheless, the rendering of of the graphics is amazingly impressive because of the use of SVG vector graphics. With SVG, the animations are smooth and the images are scalable. You can play in a small window or maximize it without losing any of its quality.

Read more at MTE

A new game is available for Linux

Monday, April 19th, 2010

Out of the Park Baseball has recently been developed with support for Linux in mind. This program is not available free of charge and is sold for 39.00 per download.The lack of games available for Linux is a factor that have kept some from making the switch from Windows to Linux. At least this is one less game that is not compatible with Linux. Actually though there are numerous games available for Linux. And many Windows game can be played in Linux using products like Crossover for games. But even with those advantages there are still fewer games for Linux than for Windows.

Read more at Linux and Whatever

24 More of the Best Linux Commercial Games (Part 3 of 3)

Monday, April 19th, 2010

There is no denying the huge selection of open source games available for Linux. Playing through all of these games would entertain many gamers for years. Nevertheless, there is still a massive market for commercial games. If Linux is ever going to usurp the desktop market, it needs a regular source of native high quality games that rival commercial games available on Windows.

Commercial software is motivated by the desire to make profits. A good quality game often helps to achieve that objective, although other factors (such as marketing) can play a more significant role.

This article is the third (and final) installment in a series entitled ’24 More of the Best Linux Commercial Games’. If you missed the first two parts, they are available to read here: Part 1, and Part 2. We have tried to cover a wide range of game genres. Hopefully there will be something in this article which will be of interest to any type of gamer.

Read more at LinuxLinks

The opensource game Speed Dreams 1.4.0 is released | Linux Gaming

Monday, April 19th, 2010

Speed Dreams 1.4.0 is finally released. the new version of this game comes with many new features like 3 amazing fine tuned and balanced new car sets, 3 exciting new tracks and many visually improved ones, 2 new TRB first-class robot for the Supercars, 36 GP and TRB1 car sets and more.
If you diden`t hear about Speed dreams, it is ” a 3d cross-platform, open source motorsport simulation and racing game. It is released under the GNU General Public License (GPL)”

Read more at Unixmen

Mumble 1.2.2 Released

Tuesday, April 13th, 2010

Mumble just released version 1.2.2. This release introduces local caching of textures and comments, improved overlay quality including avatar support, ability to query for user information and much more.

For a complete list of new features, see http://mumble.sourceforge.net/1.2.2

Rockbot 0.1 Beta 4

Monday, April 12th, 2010

This has been a long road so far, but the rewards are starting to show up. While there are still lots of problems to solve, bugs in the code, this is the first release that is really targeted for users to test, and we are proud of it, and hope you enjoy it!. Biggest improvements are:

  • stage editor (Linux only for now, we’ll ship the Windows version later today, as we need to find out all dll files that are needed to distribute).
  • teleport between maps using holes/stairs, allowing less memory usage thus making possible the DS port.
  • Nintendo DS port – still a bit slow, since our code is filled with debug information.
  • Multiple NPC support – now they are created by the editor, so we can easily add more; for now we ship with a rock metall, a jet shield and Ape bot as boss
  • Started the basis for NPC behavior – they can do different things now.
  • Sound support – we have sound effects and music in Linux and Windows, and experimental sound effects in PS2.
  • Some new sprites by Rodrigo Hahn.
  • A new, big stage, with improved tileset for tests.

Known issues are:

  • moving npcs, when killed leave a trail of background in the wrong position.
  • sound in the PS2 kind of stop the game execution, you can disable it with the triangle button to have a smooth playing experience.
  • DS version is slow due to debugging enabled.
  • some NPCs show strange behavior or wrong graphics – this part will be re-built in beta5.

Well, that is it, enought talk, here are the binaries:

24 More of the Best Linux Commercial Games (Part 2 of 3)

Monday, April 12th, 2010

Why spend your hard earned money on proprietary software when open source software provides a similar (or better) amount of functionality? That’s a very good question.

Linux is blessed with thousands of open source games covering all different types of genre. However, whilst the quality of these open source games is generally high and they are great fun to play, there is a lack of truly world-class innovative open source games. In many respects, the open source development model is not really applicable for game development.

This article is the second instalment in a three part series entitled 24 More of the Best Linux Commercial Games. If you missed the first part, it is available to read here. We have tried to cover a wide range of game genres. Hopefully there will be something in this article which will be of interest to any type of gamer.

To be eligible for inclusion in this article each game needed to be:

Read more at LinuxLinks