OpenArena 0.8.5 patch released!
Thursday, February 25th, 2010- New effects: rocket smoke, shotgun sparks, flares
- New maps
- Improved maps
- Improved CTF skins for Angelyss
- New skins for Beret and Assassin
Sorry it took so long.
- New effects: rocket smoke, shotgun sparks, flares
- New maps
- Improved maps
- Improved CTF skins for Angelyss
- New skins for Beret and Assassin
Sorry it took so long.
Version 1.3.0 of Chocolate Doom (as it strives to emulate Vanilla Doom) has been released with new features like more flexible key binding and scores of bugfixes.
One of the most common complaints I hear about Linux is that it’s just no good for gaming. Some complain about hardware support, others the lack of titles, others that it’s just too complicated. It’s true that Linux probably isn’t the first platform that comes to mind when I think about PC gaming, but some parts of that reputation are inaccurate or outdated. Sabayon Gaming DVD takes on that myth to see just what a Linux gaming system can do. It’s got a fast Gentoo base, built-in codecs and 3D driver support, Compiz, and many of the best games available for Linux. On top of the usual Gnome games, you get such titles as Neverball, Battle for Wesnoth, OpenArena, Tremulous, Warsow, Nexuiz, and Warzone 2100, all playable from the live DVD.
PlayOnLinux 3.7.3 is now available !
- POL_LoadVar_PROGRAMFILES was created to assign the name of Program Files directory to $PROGRAMFILES variable. In few case, when the directory was called “Program Files”, the following commande returned %ProgramFiles% instead of the real name, and it was the cause of many bugs in all the scrpts.
Code PLAYONLINUX:
- POL_LoadVar_PROGRAMFILES is automatically called on prefix creating. There is no need to use it in the scripts, we just need to erase old lines that cause bugs. To be sure that the scripts will be compatible with the old version, we started to replace
Code PLAYONLINUX:
by :
Code PLAYONLINUX:
- When you make a shortcut with POL_SetupWindow_make_shortcut, if the icon argument is empty, POL will try to extract the icon from the exe file and use it.
Enjoy !
PS. A new version of PlayOnMac is also available, and compatible with Snow Leopard
While there are many open-source games available (just see the recent discussion about the most advanced GPL-ed FPS), most of them are based upon the ioquake3 game engine that in turn is based upon id Software’s open-source id Tech 3 engine. There’s also games like Nexuiz that use the DarkPlaces engine and then also Warsow that uses QFusion. There have also been projects like XreaL that seek to greatly expand upon the visual capabilities of the ioquake3 engine, but many of these projects go on without ever making it to a release stage. Today there is yet another open-source game engine in development.
Warzone 2100 has pretty new textures! Oh wait, didn’t I report this more than one year ago? Well.. the release after the next is supposed to feature them, finally.. But I *do* have news to offer: Building models are being re-modeled and re-textured! Slightly related: There is a tutorial on making models and texturing them on their forums.
The sixth beta for 1.8 is ready. Feel free to celebrate the new release with us in this forum thread.
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache…
At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.
The beauty of a (puzzle) game is not only what we see and hear, but also what we feel when pressing buttons and moving the mouse. Controls are important and I prefer them crispy.
No free software puzzle game has more flavor than Krank. The player piece is a string of circles, which follow the cursor to collide with smaller pieces, which need to be connected to static pieces in different combinations. Unfortunately I fail at recording videos of the game and screenshots can’t communicate the feel of the movement and sounds.. Speaking of movement, the controls are not as sharp as they should be, according to my ideal. However, this seems to fit the game very much, slow music, slow pace, ’swimming’ controls. At first I was frustrated, because trying to do precise movements quickly leads to disaster (or just a harder time finishing levels than if you would do it slowly) but then I learned to relax.
A new alpha release of The Goblin and the Butterfly, a free 2nd MMORPG, has been released. Changes in this release:
Download: [ The Goblin and the Butterfly 1.0.0.8 ]
Crystal Space 1.4 is out. Features include improved animations (“integrating vertex based animation with skeletal animation”) and terrain (“improves rendering and handling of large outdoor areas”), OpenAL for sound and an internationalization plug-in.
Panda3D has a prettier website, it released version 1.7.0 and apparently has a web-plug in. The new version makes it easier to crash the computer, but also gives a performance boost – with the magic of ‘pointer textures’.
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