FreeCiv 2.1.6

WHAT’S CHANGED SINCE 2.1.5

* Updates to bootstrap. (PR#40268, PR#40275, PR#40287, PR#40301, PR#40345, PR#40391, PR#40416)
* Fixed compile warnings. (PR#40265, PR#40281, PR#40366)
* Fixed bug that AI tried to get unreachable techs from treaty. (PR#38372)
* Made only human players count toward minplayers. (PR#40206)
* Set minimum number of human players to 0. (PR#40288)
* Use Mysql port information from authentication config file. (PR#40293)
* Refresh cities after shared vision gained from another player. (PR#40262)
* Make message about paratrooper dying on paradrop more likely to appear to user. (PR#40295)
* Handle empty http_proxy environment variable correctly. (PR#16526)
* Fixed global observer crash in GTK2 connection dialog. (PR#40303)
* Fixed lables and sensitivity of button in GTK2 connection dialog. (PR#40234)
* Fixed the “non-blocking socket operation could not be completed immediately” bug. (PR#40297)
* Fixed crash when continents are renumbered. (PR#39472)
* Go straight to the network page when autoconnecting to a server that needs a password. (PR#38354)
* Don’t reset the wrong player name when a player is /cut in pregame. (PR#39503)
* Show total buy cost for selected cities in the city report. (PR#40291)
* Fixed visual corruption in flag images. (PR#40246)
* Separated mandatory and optional capabilities in the capstring for GGZ. (PR#40308)
* Fixed printing of obsolete wonders. (PR#39982)
* Fixed bug that prevented building Hydro Plant in city placed on one tile river. (PR#40347)
* Fixed GGZ handlers for error and spectator events. (PR#40357)
* Disabled hack challenge when in GGZ mode. (PR#40311)
* Improved memory handling in warmap queue. (PR#40352)
* Do not mark buildings redundant when they allow building of unit. (PR#40359)
* Fixed crash when loading saved game when tech leakage is enabled. (PR#40027)
* Fixed potential problems when city starves. (PR#40367)
* Made the internal server store savegames in the user’s home directory on Windows. (PR#40341)
* Fixed city report size calculations. (PR#40328)
* Added ggz-style savegame support. (PR#40317)
* Fixed crash in the SDL worklist dialog. (PR#40378)
* Fixed /take assert when all player slots are in use. (PR#40354)
* Fixed error message about illegal auth port parameter. (PR#40385)
* Fixed client crash in the end of turn in altering movement mode. (PR#40384)
* Fixed changing of specialists at resolutions higher than 640×480 in SDL client. (PR#40387)
* Fixed bug causing false tax rate exceeded messages. (PR#40389)
* Already built great wonders show “never” instead of “1″ for turns-to-build. (PR#40382)
* Added Esperanto translation.

Comments are closed.