Archive for September, 2008

Linux Game Publishing looking developers

Tuesday, September 30th, 2008

http://www.linuxgamepublishing.com/jobs.php

Description: We are looking for experienced software developers.
The following skills are essential:

  • Strong C/C++

Also, one or more of the following skills are essential:

  • OpenGL, with some knowledge of DirectX
  • OpenAL, with some knowledge of Windows sound systems
  • SDL, with some knowledge of Windows programming

Any applicant must be able to supply references, either commercial experience developing on Linux, or significant involvement in a well known open source project. References for character and reliability are required.Hours: This is a part time position, with applicants expected to work for a minimum of 10 hours per week.
Location: This is a work-from-home position
Salary: This is a commission based position. Developers will receive a generous percentage of the sales revenue based on performance and share of the work done on a project once the game is released, for the lifetime of the sales of the game.

To apply please email jobs@linuxgamepublishing.com

linuX-gamers.net live ISO 0.9.4 released

Saturday, September 27th, 2008

Recently the linuX-gamers.net live dvd staff released an new compilation of the “boot ‘n play” distribution live.linuX-gamers.net.
This version was used on the “Uninacht” Event in Basel.

Changes v0.9.4 (uninachtbasel2008-release):

  • Kernel and Driver updates
  • Basic harddisk installation support added
  • Rudimentary Installscript added
  • Minor Bugfixes

Read more at linuX-gamers.net

Cedega 6.1 Gaming Service Released

Thursday, September 25th, 2008

Back in February we shared that Cedega 6.1 would be entering beta soon and in June the Cedega 6.1 beta was released. Three months after the public beta, the final release of Cedega 6.1 is now available to Transgaming’s customers.

Transgaming is now advertising this release as a transformation into a “community-supported membership service.” Transgaming is also providing a new Cedega Gaming Service Membership and has launched the Cedega Certified Series of PC Games…

Read more at Phoronix

FreeCiv 2.1.6

Tuesday, September 23rd, 2008

WHAT’S CHANGED SINCE 2.1.5

* Updates to bootstrap. (PR#40268, PR#40275, PR#40287, PR#40301, PR#40345, PR#40391, PR#40416)
* Fixed compile warnings. (PR#40265, PR#40281, PR#40366)
* Fixed bug that AI tried to get unreachable techs from treaty. (PR#38372)
* Made only human players count toward minplayers. (PR#40206)
* Set minimum number of human players to 0. (PR#40288)
* Use Mysql port information from authentication config file. (PR#40293)
* Refresh cities after shared vision gained from another player. (PR#40262)
* Make message about paratrooper dying on paradrop more likely to appear to user. (PR#40295)
* Handle empty http_proxy environment variable correctly. (PR#16526)
* Fixed global observer crash in GTK2 connection dialog. (PR#40303)
* Fixed lables and sensitivity of button in GTK2 connection dialog. (PR#40234)
* Fixed the “non-blocking socket operation could not be completed immediately” bug. (PR#40297)
* Fixed crash when continents are renumbered. (PR#39472)
* Go straight to the network page when autoconnecting to a server that needs a password. (PR#38354)
* Don’t reset the wrong player name when a player is /cut in pregame. (PR#39503)
* Show total buy cost for selected cities in the city report. (PR#40291)
* Fixed visual corruption in flag images. (PR#40246)
* Separated mandatory and optional capabilities in the capstring for GGZ. (PR#40308)
* Fixed printing of obsolete wonders. (PR#39982)
* Fixed bug that prevented building Hydro Plant in city placed on one tile river. (PR#40347)
* Fixed GGZ handlers for error and spectator events. (PR#40357)
* Disabled hack challenge when in GGZ mode. (PR#40311)
* Improved memory handling in warmap queue. (PR#40352)
* Do not mark buildings redundant when they allow building of unit. (PR#40359)
* Fixed crash when loading saved game when tech leakage is enabled. (PR#40027)
* Fixed potential problems when city starves. (PR#40367)
* Made the internal server store savegames in the user’s home directory on Windows. (PR#40341)
* Fixed city report size calculations. (PR#40328)
* Added ggz-style savegame support. (PR#40317)
* Fixed crash in the SDL worklist dialog. (PR#40378)
* Fixed /take assert when all player slots are in use. (PR#40354)
* Fixed error message about illegal auth port parameter. (PR#40385)
* Fixed client crash in the end of turn in altering movement mode. (PR#40384)
* Fixed changing of specialists at resolutions higher than 640×480 in SDL client. (PR#40387)
* Fixed bug causing false tax rate exceeded messages. (PR#40389)
* Already built great wonders show “never” instead of “1″ for turns-to-build. (PR#40382)
* Added Esperanto translation.

OpenArena 0.8.0 unreleased!

Friday, September 19th, 2008

Apparently it was discovered that one of the contributors have contributed content derived from strictly non-Free content. It made its way into OA 0.8.0’s release. This is highly unacceptable, and so, I have pulled the OA080 release files since I don’t support the work of thieves and I don’t want this release around anymore.
Note that this does not mean the older 0.7.6/7 or 0.7.1 releases are inheriting “current release” status. I will not be providing them here either.
You’ll just have to wait until 0.8.1 is released. Apologies in advance for the extra megabytes of bandwidth to use

Blender Game Engine Tech Demo

Tuesday, September 16th, 2008

For several months the Blender and Crystal Space projects have been working together to develop an open-source game they hope will be of a professional quality and deliver an industry standard 3D gaming experience. This game, now called Yo Frankie, was supposed to be released at the end of August, but that deadline wasn’t met. However, released now is the first technology demo for the Blender Game Engine. This tech demo is playable and includes a small level from Yo Frankie, but to be released soon will be a more game-oriented demo that includes additional characteristics and game-play options.

Read more at Phoronix

UT3 Linux Release To Include Editor

Monday, September 15th, 2008

It’s been almost ten months since Unreal Tournament 3 was released and there is still no Linux client available. There is not even any time-frame either for when the Linux support will be released. Ryan Gordon has been working with the Unreal Engine 3 under Linux since late 2004 and the UT3 Linux server has been out (albeit a month late). The Linux client port should be ready to go, but it’s likely being held up by Epic’s middle-ware legal issues.

Read more at Phoronix

live.linuX-gamers.net updates

Monday, September 15th, 2008

Some updates have been done to the live.linuX-gamers.net project:

* Mastering environment for base of version 0.9.4 is available.
* Game packages for version 0.9.4 are available, so you can create your own 0.9.4 iso now!! The official release of the 0.9.4 version will be at the uninacht event in Basel - Switzerland. The official iso will then be available for download at 26th September.
* Homepage has been updated to better support the dynamic livedvd creation system.
* Bunch of minor changes

Read more at linuX-gamers.net

5 Best Free and Open-source Real-time Strategy Games for Linux

Friday, September 12th, 2008

StarCraft and Red Alert are two of my favorite real-time strategy (RTS) games. Though these games are closed-source, they are still playable in Linux through Wine. Recently, I have tried a few free and open-source RTS games and was really impressed with some of them. The best thing is that I can play them instantly on my Linux box without the need for Wine and without having to spend a single dime.

If you are into real-time strategy gaming, I highly recommend you check out these Free and Open-source RTS games:

Read more at TECH SOURCE FROM BOHOL

Heretic and Hexen liberated!

Friday, September 12th, 2008

After several years of trying, members of the Doom community have succeeded in getting the source code to Heretic and its sequel, Hexen to be re-released as free software under the GNU General Public License.

For those of you who’ve never heard of these games, here’s what we have to look forward to in the near future:

In Heretic, three brothers have used their immense magical powers to turn the seven kings of Parthoris into mindless puppets. However, a group of elves are immune to the brothers’ spells and had no allegiance to any of the seven kings and are thus declared as heretics and a campaign of genocide is launched against them.

In the sequel, Hexen, a new feature is the choice of character class. Players may choose to play as a fighter, cleric, or mage. Each character has unique weapons and physical characteristics, lending an additional degree of variety and replayability to the gameplay. It also introduces the concept of “hub” levels to the series, wherein the player travels back and forth between central hub levels and connected side levels.

The source code for the Doom engine was released under the GPL in 1999. Although Doom was originally created for MS-DOS, the original source release was for the subsequent GNU/Linux version.

The original purpose of source ports was cross-platform compatibility, but shortly after the release of the Doom source, programmers were correcting old, unaddressed Doom bugs and deficiencies in their own source ports, and later on added more source code features to add new game features and alter gameplay. Doom source ports have been created to allow Doom to run on many different platforms including handheld consoles, the OLPC and various cellphones.

Doom has already been ported to the Neo FreeRunner.

Thanks to everyone in the community for their on-going efforts to see these games released as free software, and thanks to Raven Software for finally doing the right thing.


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