Archive for July, 2008

Crossover Games 7.1 Released

Friday, July 25th, 2008

CrossOver Games for Linux was originally released back in March (CrossOver Games Preview), but the CodeWeavers team is still busy driving new features and games into both CrossOver Office and Crossover Games. The latest example of this comes with the release of CrossOver Games 7.1.

With CrossOver Games 7.1 comes plenty of game fixes and a full merge against WINE 1.0…

Read more at Phoronix

Eternal Lands 1.7.0

Thursday, July 17th, 2008

Changes:
1. Sky/better 3rd person view.
2. Better minimap (alt+m).
3. Improved weather effects.
4. Context menu for many GUI elements (right click on windows, bars, etc.)
5. Many other smaller improvements and bug fixes.
6. New weapon and armor (not available in the game yet).
7. New eye candy effects.
8. Map bug fixes & a few new additions

Server changes:
1. Engineering god.
2. Fixed the knowledge list.

Contributors (in no particular order)

Florian
- lots of Eye Candy related stuff
– missile effects
– level up effects
– harvesting effects
– ongoing effects (client side triggered, server triggers are still WIP)
– EC debug window
– enabling poor man now immediately reduces particle count for smoke and fountains, no map change required
– fireflies
– staff effects
– mine effects
– other effect tweaks

- small stuff
– scale floating damage message with the amount of damage taken
– display a floating message “miss” on missed shots
– fix endian issues in missile messages
– OSX related fixes
– AMD64 related fixes related to different types of float implementations

Schmurk
Sky, new camera movement, weather effects, various bug fixes.

bluap
The context menu system (right-click menus); cut/copy/paste, general hud, quick spells, quickbar, player banner and window title menus.
#exp is now client side and has all the skills.
New settings button on login screen.
Print storage catergory items to console (from title context menu).
Print astro text to console (from title context menu).
Inventory window size selection (from title context menu).
Debian/Ubuntu Linux package files

Bugs fixes:
Window text wrapping
Fixed rules and language selection window so they always get used on a new install.
Give warning message for books not in book list.
Prevent astro window bars extending beyond window.
Fixed crash when new character name was too long.
A few additions and fixes for kibora’s rotating minimap.

LabRat
More work on the shadowed text in the HUD
Mapwalk dance fix
Various small bugfix suggestions with other developers

Acelon
Galienne temple addition, map bug fixes.

And a big thanks to all the Mods! (IMG:style_emoticons/default/tongue.gif)

Learner
Aislinn
Ghrae
Thyralax
Asgnny
Eiri
Acelon
DustPuppy
Maxine
Theryndan
Annatira
Spleenie
Apparition
Creedka
molime
Usl
Theladin
Samy_Navilian
Sampaio
Ghaele
Geritt

Some screenshots of the upcoming torcs version (1.3.1)

Thursday, July 17th, 2008

Look more screenshots at torcs website

Wesnoth 1.5.2: Development Release

Wednesday, July 16th, 2008

A new Development release is ready. This is the third release in the 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the forum thread which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache…
At the moment no binaries are ready. It might be a while until binaries are ready due to changes in the dependencies and most of our packagers being busy but once they are done you can find them at the download page. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

FreeCol 0.8.0-alpha Released

Saturday, July 12th, 2008

We have now released an alpha version of our upcoming 0.8.0 release. The alpha version is unstable and does not include all of the features that will eventually be added. You can use the alpha version for checking out new features and finding bugs. Please report any bug you might encounter using our bug tracker.

New features added by this release:

  • Units now slide between tiles while moving.
  • Named regions and nicer placement of native settlements.
  • New nations added: Portuguese, Swedish, Danish and Russian
  • Games with up to eight European players are now supported.
  • Main menu music added.


Download FreeCol 0.8.0-alpha

Hedgewars 0.9.5 Released!

Friday, July 11th, 2008

0.9.5 is here!
New in this version we have a whole new taunt system, you can enter commands such as /wave and /sad whilst your go is active to make your hedghog taunt!
We have much prettier explosions!
We have new maps!
We have sudden death!
and more!
Go and get it in the download section, spread the word, we want to get Hedgewars out there to everyone!

Word War vi 0.18

Friday, July 11th, 2008

Word War vi is your basic side-scrolling shoot ‘em up ’80s style arcade game. You pilot your “vi”per craft through core memory, rescuing lost .swp files, avoiding OS defenses, and wiping out those memory hogging emacs processes. When all the lost .swp files are rescued, head for the socket which will take you to the next node in the cluster.

You might notice some similarity to Defender or Stargate, and perhaps Scramble, and if you liked those games, you’re apt to like this game. There are plenty of differences from those games as well though, some might say it’s really “neo-retro,” rather than purely retro.

1 Changelog for wordwarvi:
2
3 Sun Jul 6 22:27:48 CDT 2008
4 ——————————————————————————-
5 Changes between version 0.17 and 0.18
6
7 * Improved motion of jetpack pilots, fixed problem where jetpack pilots
8 exhaust offset (left or right) could be uninitialized.
9 * Made ***MISSILE LOCK ON DETECTED*** message blink.
10 * Added “–difficulty” option with new difficulty levels, easy, medium, hard,
11 insane, and batshit-insane.

UT3 Linux Client Is “In The Works”

Friday, July 11th, 2008

It’s been 234 days (or just shy of eight months) since Unreal Tournament 3 had shipped for the PC. Most would have thought the Linux client for this title from Epic Games would have arrived by now, but sadly it hasn’t and there is no sign of when it will arrive.

Recently, Epic’s Jeff “WarTourist” Morris has stopped by the Phoronix Forums…

Read more at Phoronix

SourceForge.net Best Project for Gamers

Tuesday, July 8th, 2008

After much tallying, number crunching, and crossing out bogus nominations, we are proud to announce the finalists of the 2008 SourceForge.net Community Choice Awards .

Finalists: Best Project for Gamers are:

AssaultCube
http://sourceforge.net/projects/actiongame

Crystal Space 3D SDK
http://sourceforge.net/projects/crystal

Irrlicht Engine
http://sourceforge.net/projects/irrlicht

The Mana World
http://sourceforge.net/projects/themanaworld

Mumble
http://sourceforge.net/projects/mumble

Nexuiz
http://sourceforge.net/projects/nexuiz

ScummVM
http://sourceforge.net/projects/scummvm

OGRE (O-O Graphics Rendering Engine)
http://sourceforge.net/projects/ogre

UFO:Alien Invasion
http://sourceforge.net/projects/ufoai

The Ur-Quan Masters
http://sourceforge.net/projects/sc2

XBMC media center
http://sourceforge.net/projects/xbmc

You can give your Vote here.

New Features, Games Coming To CrossOver

Saturday, July 5th, 2008

CodeWeavers, the company behind the WINE-based CrossOver Office, had introduced CrossOver Games as a gaming-oriented version of their pay-to-use edition of WINE. When CrossOver Games was introduced it only officially supported a handful of games: EVE Online, Guild Wars, Half-Life, Steam, and World of Warcraft…

Read more at Phoronix


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