Play the first part of the nostalgic holiday quest today.
0 A.D. has a new Project Leader, was presented at an event in Toulouse, and is well on its way to have the new unit models implemented.
New Project Leader
Our previous Project Leader Erik ‘Feneur’ Johansson has decided to step down, but will remain on the team and still help out with administrative tasks. Nicolas ‘Itms’ Auvray will take over the responsibilities as Project Leader for 0 A.D. and lead the team to Beta and beyond. Here are a few words on how he sees the future of the project:
I am deeply honored to become the new Project Leader after Erik, who has been an incredible source of motivation since I started to contribute to 0 A.D.
As a programmer of the game, you should expect my first objectives to be related to the technical side of things. I would like to improve the environment of the programming team, in order to make the development less difficult and stressful; and I also plan to focus my programming activity on the libraries we use, and on communicating with the teams who create those. If we improve that environment, we can recruit new people and have more workforce to push the game towards Beta.
However, I also want to be an actual leader for the project and its community as a whole, so feel free to contact me if you think something is needed in some area. I will be far more active in the forums and I’m eager to discuss with you all!
Finally, I would like to thank everyone for being part of such a great community. The game would be nowhere near its current state without you, and we can accomplish even more great things together!
0 A.D. at Capitole du Libre
The 19-20th of November, Itms went to the Capitole du Libre event in Toulouse, France, to showcase 0 A.D. and give talks. If by any chance you were there too, thanks for participating in this very cool event!
0 A.D. is already quite renowned in the FLOSS community, but a number of visitors discovered the game for the first time and were greatly impressed. The game, while still in development, is already suitable for a general audience. Itms could give a talk about the game and how Wildfire Games develops it, and also conducted a workshop where players could install 0 A.D. Alpha 21 on their machine and enjoy a game together. Everybody had a lot of fun!
Itms also met 0 A.D. enthusiasts, including older ones. The image below shows Alpha 4 and Alpha 21 meeting each other:
If you are yourself a 0 A.D. enthusiast, don’t forget to spread the word around you, so the game attracts more players and reaches new heights.
Plenty of New Unit Animations on the Way
Our Art Lead Enrique has been busy, both in real life and working on 0 A.D. In real life he got married, congratulations Enrique. Working on 0 A.D. he has created 90 animations for the new unit meshes which brings them a lot closer to being finished. You can watch several of them in the video below.
Our other artist Johnathan (aka LordGood) has also been busy and has among other things created two new main menu backgrounds, construction models for a couple buildings, some new animations, and several more things.
Apart from that there has been work done on both mod support, balance fixes, AI improvements and more. If you want to get a list of all the major things done for Alpha 22 so far check the Alpha 22 changelog (it is updated as new things are added to the game, so keep coming back to it if you want an overview of changes as they happen).
Mod Mark brings you the end to an epic quest series, wrapped in a blanked of festive cheer.
It is seeking funding using CrowdSupply for a budget of at least $1100 to achieve “Milestone 1” which involves fleshing out the first world of the game, including new enemies, player abilities, and 30-40 rooms, and the graphics for it all (which seems to be the bulk of the funding requirement).
It already looks quite well done, even though it is in the early stages of development. Smooth animations, accurate and responsive movement, and fun music all make it quite a compelling game and something the FOSS game scene doesn’t really have.
Hexoshi is developed by Julie Merchant, aka onpon4 on the FreeGameDev forums. It is written in Python and SGE. Julie/onpon4 also developed ReTux (forum thread) – a project that received less credit than it deserved, likely because it looked so similar to SuperTux due to re-using graphics from the classic FOSS platformer. In my opinion, ReTux is a better and more original game than SuperTux and a remarkable achievement given it was a 1 man effort with a relatively short development time. However, when the developer tried to get ambitious funding for ReTux there seemed to be little response.
This time around, Hexoshi has no such problems with potential mistaken identity. The caveat is that the graphics do not exist for Julie to pick up and use. The crowd funding effort is already on track to succeed.
Daily gifts – plus more on Treasure Hunter – and weekend winter warmers to keep you ‘Scaping as the nights draw in.
Mod Jack and Mod Osborne get their hands dirty and discuss the nitty gritty of Mining training.
Loads of goodies up for grabs, including a Razer gaming laptop, gaming peripherals and a life-sized Brassican Godsword!
Enjoy some lighter fare this week as people who should really know better get tongue-tied over some Gielinorian pronunciation.
New designs and a 20% discount on all items.
Get on the trail of cool rainbow cosmetics and mad prize multipliers.